Heliokopis, neutral male gnomish Wizard ----- |..{| --...-- .$....| |.....| -@dd- |f+.| -.--- [Heliokopi the Evoker] St8 Dx11 Co16 In10 Wi7 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 97% Wand drop chance was reduced to 88% Concealing monsters were spawned underneath items 45% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7888 Monster spawn increase reached its maximum at turn 23852 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1593216 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: evil spawn of Shub-Niggurath (freq bonus 5) The monster species that spawned more often: deep sea drowning fish (freq bonus 7) The monster species that spawned more often: Driving Impulse (freq bonus 14) The monster species that spawned more often: Bettina's combat boot (freq bonus 10) The monster species that spawned more often: slow warp patch (freq bonus 5) The monster species that spawned more often: black raptor (freq bonus 8) The monster species that spawned more often: redguard woman (freq bonus 4) The monster species that spawned more often: ethereal drake (freq bonus 4) The monster species that spawned more often: oreades (freq bonus 8) The monster species that spawned more often: vip rubber (freq bonus 18) The monster species that spawned more often: moyatto ball (freq bonus 8) The monster species that spawned more often: poisonous wimp (freq bonus 40) The monster species that spawned more often: pink naga (freq bonus 3) The monster species that spawned more often: clear mushroom patch (freq bonus 28) The monster species that spawned more often: ruby mushroom (freq bonus 24) The monster species that spawned more often: inquisitor (freq bonus 12) The monster species that spawned more often: clay warp patch (freq bonus 3) The monster species that spawned more often: dark figure (freq bonus 6) The monster species that spawned more often: be silent kert (freq bonus 40) The monster species that spawned more often: siren (freq bonus 3) The monster species that never randomly spawned: Dickmouth The monster species that never randomly spawned: time colony The monster species that never randomly spawned: Dispator The monster species that never randomly spawned: bull The monster species that never randomly spawned: kappa warrior The monster species that never randomly spawned: beamer The monster species that never randomly spawned: monadic deva The monster species that never randomly spawned: rambling gambler The monster species that never randomly spawned: Shelob The monster species that never randomly spawned: petty gnome thief The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 12) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 53) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 9) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 20) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 23) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 7) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 3) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 3) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 12) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 7) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 16) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 47) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 6) Next attribute increase check would have come at turn 858 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (237) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...