Heliokopis, neutral male gnomish Wizard -+--------- |.......... ------.........| |..............| .............| ...........| -.........| |.f@......| ----------- [Heliokopi the Evoker] St8 Dx11 Co10 In10 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 89% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 75% Concealing monsters were spawned underneath items 76% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17494 Monster spawn increase reached its maximum at turn 33525 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 252000 The monster class that cannot be genocided was mummy The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: sloppy warp fungus (freq bonus 18) The monster species that spawned more often: caterwaul (freq bonus 12) The monster species that spawned more often: Feagwath, the Undead Sorcerer (freq bonus 12) The monster species that spawned more often: scroll trove (freq bonus 8) The monster species that spawned more often: magic growth (freq bonus 4) The monster species that spawned more often: elf boxer (freq bonus 16) The monster species that spawned more often: Jane's dancing shoe (freq bonus 12) The monster species that spawned more often: team nastytrap member (freq bonus 6) The monster species that spawned more often: giant germ (freq bonus 7) The monster species that spawned more often: threshold warp patch (freq bonus 6) The monster species that spawned more often: blank force fungus (freq bonus 32) The monster species that spawned more often: fatal attraction turret (freq bonus 6) The monster species that spawned more often: straw golem (freq bonus 8) The monster species that spawned more often: young silver dragon (freq bonus 5) The monster species that spawned more often: hezrou (freq bonus 3) The monster species that spawned more often: %s secret car (freq bonus 7) The monster species that spawned more often: adult mercurial dragon (freq bonus 5) The monster species that spawned more often: armor trove (freq bonus 16) The monster species that spawned more often: void stalk (freq bonus 3) The monster species that spawned more often: golden patch (freq bonus 4) The monster species that never randomly spawned: nine-headed hydra The monster species that never randomly spawned: nightcrawler The monster species that never randomly spawned: double meanie The monster species that never randomly spawned: phase spider The monster species that never randomly spawned: Miss Cuttenclip The monster species that never randomly spawned: aoa The monster species that never randomly spawned: chaffinch The monster species that never randomly spawned: termite The monster species that never randomly spawned: violet prostitute The monster species that never randomly spawned: Bettina's combat boot The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 18) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 13) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 14) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 3) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 11) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 29) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 8) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 16) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 8) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 4) Next attribute increase check would have come at turn 358 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (78) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...