Heliokopis, neutral male gnomish Wizard ------- ...@..+ |..f.$| ....... --#--.- [Heliokopi the Evoker] St9 Dx16 Co12 In19 Wi10 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a gold piece {0}. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 93% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 91% Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12926 Monster spawn increase reached its maximum at turn 60696 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 723436 The monster class that cannot be genocided was worm The monster class that was spawned more often: pudding or ooze (freq bonus 6) The monster species that spawned more often: chaser shadow (freq bonus 28) The monster species that spawned more often: invisible warp patch (freq bonus 13) The monster species that spawned more often: funnel net spider (freq bonus 18) The monster species that spawned more often: jora hawk (freq bonus 7) The monster species that spawned more often: failure clock (freq bonus 7) The monster species that spawned more often: carrion wyrm (freq bonus 12) The monster species that spawned more often: Armed Kop Kriminologist (freq bonus 10) The monster species that spawned more often: Nataliya (freq bonus 14) The monster species that spawned more often: multitentacled eel (freq bonus 64) The monster species that spawned more often: human warrior (freq bonus 8) The monster species that spawned more often: giant force bat (freq bonus 14) The monster species that spawned more often: eldritch mold (freq bonus 16) The monster species that spawned more often: fox (freq bonus 16) The monster species that spawned more often: kobold basher (freq bonus 8) The monster species that spawned more often: weresmasher (freq bonus 32) The monster species that spawned more often: black slayer (freq bonus 7) The monster species that spawned more often: Pale Day (freq bonus 7) The monster species that spawned more often: psychic spore (freq bonus 14) The monster species that spawned more often: theme sheep (freq bonus 8) The monster species that spawned more often: vandal (freq bonus 16) The monster species that never randomly spawned: fluffy cat The monster species that never randomly spawned: flame mage The monster species that never randomly spawned: Liljana The monster species that never randomly spawned: giant mill auto The monster species that never randomly spawned: voracious force bee The monster species that never randomly spawned: giant albatross The monster species that never randomly spawned: empress naga The monster species that never randomly spawned: ultimate newt The monster species that never randomly spawned: white marketeer The monster species that never randomly spawned: umbra patch The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 12) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 14) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 4) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 54) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 2) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 2) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 95) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 6) Next attribute increase check would have come at turn 778 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (432) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...