Heliokopis, neutral male gnomish Wizard ------- |....{| |....@| |...f.| ......| ------- [Heliokopi the Evoker] St7 Dx10 Co13 In23 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 150 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 91% Potion drop chance was reduced to 84% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17466 Monster spawn increase reached its maximum at turn 42336 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 302188 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: jabberwock (freq bonus 4) The monster color that was spawned more often: yellow (freq bonus 4) The monster species that spawned more often: orange mewlip (freq bonus 12) The monster species that spawned more often: immobile warp patch (freq bonus 12) The monster species that spawned more often: spore force patch (freq bonus 6) The monster species that spawned more often: black death (freq bonus 6) The monster species that spawned more often: ambush thief (freq bonus 14) The monster species that spawned more often: iron man (freq bonus 8) The monster species that spawned more often: glass smasher (freq bonus 14) The monster species that spawned more often: agate growth (freq bonus 5) The monster species that spawned more often: rodneyan (freq bonus 5) The monster species that spawned more often: dreamer cockatrice (freq bonus 40) The monster species that spawned more often: giant serpent (freq bonus 12) The monster species that spawned more often: sparkling force patch (freq bonus 8) The monster species that spawned more often: evil bird (freq bonus 6) The monster species that spawned more often: breeder mouse (freq bonus 7) The monster species that spawned more often: fallen maia (freq bonus 10) The monster species that spawned more often: banana peel golem (freq bonus 16) The monster species that spawned more often: clairvoyant (freq bonus 11) The monster species that spawned more often: world killer (freq bonus 8) The monster species that spawned more often: skeleton (freq bonus 11) The monster species that spawned more often: water lichen (freq bonus 5) The monster species that never randomly spawned: black slayer The monster species that never randomly spawned: thieving type The monster species that never randomly spawned: Nightly Kop The monster species that never randomly spawned: pink icky thing The monster species that never randomly spawned: minor fog cloud The monster species that never randomly spawned: czech girl The monster species that never randomly spawned: group hobbit The monster species that never randomly spawned: displacer beast The monster species that never randomly spawned: large phasing mimic The monster species that never randomly spawned: ill colony The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 6) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 27) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 192) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 20) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 20) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 10) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 2) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 16) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 4) Next attribute increase check would have come at turn 2034 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (190) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...