Heliokopis, neutral male gnomish Wizard --------- |.....@f| ........| |.......| |......`| |.......| |.......| -+-.----- [Heliokopi the Evoker] St9 Dx14 Co8 In10 Wi5 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13615 Monster spawn increase reached its maximum at turn 35733 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 792762 The monster class that cannot be genocided was turret The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: poring (freq bonus 3) The monster species that spawned more often: silver beetle (freq bonus 10) The monster species that spawned more often: pink parasite (freq bonus 4) The monster species that spawned more often: charmeleon (freq bonus 8) The monster species that spawned more often: hairy mushroom (freq bonus 11) The monster species that spawned more often: nexus monster (freq bonus 20) The monster species that spawned more often: thieving type (freq bonus 5) The monster species that spawned more often: immobile force fungus (freq bonus 4) The monster species that spawned more often: bloodshot eye (freq bonus 5) The monster species that spawned more often: inviso trove (freq bonus 6) The monster species that spawned more often: plague mewlip (freq bonus 40) The monster species that spawned more often: illusionary soldier (freq bonus 10) The monster species that spawned more often: red naga hatchling (freq bonus 4) The monster species that spawned more often: volcano giant (freq bonus 3) The monster species that spawned more often: raichu (freq bonus 6) The monster species that spawned more often: hounddog (freq bonus 6) The monster species that spawned more often: Ludgera's hiking boot (freq bonus 12) The monster species that spawned more often: Pale Night (freq bonus 5) The monster species that spawned more often: zakrong sephirah (freq bonus 5) The monster species that spawned more often: sexy asian lady (freq bonus 5) The monster species that never randomly spawned: chasing yellow jacket The monster species that never randomly spawned: blue ogre The monster species that never randomly spawned: Green-elf The monster species that never randomly spawned: aggressor The monster species that never randomly spawned: H. The monster species that never randomly spawned: hell temptress The monster species that never randomly spawned: hidden force fungus The monster species that never randomly spawned: triad slave The monster species that never randomly spawned: greater stun monster The monster species that never randomly spawned: shadow reaper The monster class that always generated with extra speed: imp or minor demon The monster class that more likely to generate with musable stuff: cat or other feline The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 192) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 24) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 18) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 4) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 10) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 31) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 4) Next attribute increase check would have come at turn 675 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (200) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...