Heliokopis, neutral male gnomish Wizard --.-- |...| |@f.| |[$.. ----- [Heliokopi the Evoker] St7 Dx8 Co18 In14 Wi10 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Monsters only dropped their musable items with 72% chance Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 75% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29485 Monster spawn increase reached its maximum at turn 80385 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1427310 The monster class that cannot be genocided was light The monster class that was spawned more often: ogre (freq bonus 12) The monster species that spawned more often: blinding monster (freq bonus 15) The monster species that spawned more often: small item trove (freq bonus 28) The monster species that spawned more often: rancid defiler (freq bonus 34) The monster species that spawned more often: lava stalk (freq bonus 30) The monster species that spawned more often: bastard of the forest (freq bonus 26) The monster species that spawned more often: group hobbit (freq bonus 30) The monster species that spawned more often: inertia fungus (freq bonus 14) The monster species that spawned more often: orange hulk (freq bonus 15) The monster species that spawned more often: gnoll gangster (freq bonus 13) The monster species that spawned more often: thorn beast (freq bonus 14) The monster species that spawned more often: secluded growth (freq bonus 30) The monster species that spawned more often: Bea (freq bonus 14) The monster species that spawned more often: night cat (freq bonus 15) The monster species that spawned more often: arcane butcher (freq bonus 16) The monster species that spawned more often: cutlich (freq bonus 30) The monster species that spawned more often: ice spaceship (freq bonus 52) The monster species that spawned more often: arcane horse (freq bonus 13) The monster species that spawned more often: bloodseeker (freq bonus 15) The monster species that spawned more often: withering permamimic (freq bonus 30) The monster species that spawned more often: quantum colony (freq bonus 14) The monster species that never randomly spawned: rifleman The monster species that never randomly spawned: zog The monster species that never randomly spawned: mana force patch The monster species that never randomly spawned: nitrohack horror The monster species that never randomly spawned: ravenous bat The monster species that never randomly spawned: gigant The monster species that never randomly spawned: trash wolf The monster species that never randomly spawned: transvestite The monster species that never randomly spawned: dazzling golem The monster species that never randomly spawned: stoning sphere The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 8) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 75) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 32) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 116) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 8) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 5) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 12) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 96) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 19) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 4) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 96) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 7) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 9) Next attribute increase check would have come at turn 840 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (403) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...