Heliokopis, neutral male gnomish Wizard ------ +....| |....| |@f..- .........| |...{....| ........| ---------- [Heliokopi the Evoker] St10 Dx15 Co17 In18 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 39 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 89% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 89% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29381 Monster spawn increase reached its maximum at turn 45195 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 131180 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: trapper or lurker above (freq bonus 3) The monster species that spawned more often: churel (freq bonus 8) The monster species that spawned more often: purple growth (freq bonus 20) The monster species that spawned more often: dunlending (freq bonus 5) The monster species that spawned more often: electro lich (freq bonus 8) The monster species that spawned more often: undead lich (freq bonus 5) The monster species that spawned more often: onanocter 5e (freq bonus 6) The monster species that spawned more often: Pseudo-Gollum (freq bonus 28) The monster species that spawned more often: four castle sightseeing (freq bonus 16) The monster species that spawned more often: councillor (freq bonus 12) The monster species that spawned more often: charged ice (freq bonus 4) The monster species that spawned more often: void stalk (freq bonus 8) The monster species that spawned more often: black draconian (freq bonus 14) The monster species that spawned more often: weary pilgrim (freq bonus 7) The monster species that spawned more often: phasing dingo puppy (freq bonus 5) The monster species that spawned more often: Schezo Wegey (freq bonus 6) The monster species that spawned more often: blue-green spore (freq bonus 4) The monster species that spawned more often: giant green jellyfish (freq bonus 5) The monster species that spawned more often: baal tentacle (freq bonus 8) The monster species that spawned more often: taker stalk (freq bonus 14) The monster species that spawned more often: four castle sightseeing (freq bonus 6) The monster species that never randomly spawned: red balrog The monster species that never randomly spawned: steel chunneler The monster species that never randomly spawned: whiny Mary-Sue The monster species that never randomly spawned: weresnake The monster species that never randomly spawned: Glareth The monster species that never randomly spawned: mirror mold The monster species that never randomly spawned: anteater The monster species that never randomly spawned: undead gunner The monster species that never randomly spawned: archfiend of Gilfer The monster species that never randomly spawned: dracolich The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 14) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 25) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 18) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 8) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 6) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 8) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 11) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 10) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 69) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 4) Next attribute increase check would have come at turn 709 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (575) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...