Heliokopis, neutral male gnomish Wizard ------- |.....+ |.....| |.....| |...+.| |.....| ....f.| |..(.@| |...$.| |.....| |...).| ------- [Heliokopi the Evoker] St9 Dx6 Co15 In15 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 354 Tool identification only worked 5 times out of 6 Book drop chance was reduced to 99% Scroll drop chance was reduced to 72% Amulet drop chance was reduced to 87% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58680 Monster spawn increase reached its maximum at turn 124040 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 167338 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: òc½{ÚF³ž¨Âœn*Õ (freq bonus 12) The monster species that spawned more often: Julietta (freq bonus 28) The monster species that spawned more often: glass giant (freq bonus 8) The monster species that spawned more often: bulbasaur (freq bonus 6) The monster species that spawned more often: haunted tiger (freq bonus 20) The monster species that spawned more often: windscreen rubber (freq bonus 10) The monster species that spawned more often: Kostchtchie (freq bonus 10) The monster species that spawned more often: sewer viper (freq bonus 5) The monster species that spawned more often: ten of diamonds (freq bonus 10) The monster species that spawned more often: undead archeologist (freq bonus 14) The monster species that spawned more often: Chaska (freq bonus 8) The monster species that spawned more often: quantum force patch (freq bonus 12) The monster species that spawned more often: abyss fly (freq bonus 7) The monster species that spawned more often: the hidden (freq bonus 12) The monster species that spawned more often: antelope (freq bonus 12) The monster species that spawned more often: speedhack horror (freq bonus 6) The monster species that spawned more often: Nina (freq bonus 5) The monster species that spawned more often: Sabrina's plateau boot (freq bonus 18) The monster species that spawned more often: giant ego permamimic (freq bonus 48) The monster species that spawned more often: dancing girl (freq bonus 8) The monster species that never randomly spawned: blood witch The monster species that never randomly spawned: agent black spore The monster species that never randomly spawned: orange force patch The monster species that never randomly spawned: drugged girl The monster species that never randomly spawned: shaped fungus The monster species that never randomly spawned: geodude The monster species that never randomly spawned: inertia fungus The monster species that never randomly spawned: ice permamimic The monster species that never randomly spawned: fake fungus The monster species that never randomly spawned: disgusting mold The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 9) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 28) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 7) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 20) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 20) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 9) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 9) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 10) Next attribute increase check would have come at turn 1690 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (39) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...