Heliokopis, neutral male gnomish Wizard ----------- |...}.....| |...}...}.| |.........| |.....@f... -- -------- [Heliokopi the Evoker] St8 Dx14 Co11 In9 Wi5 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 16 Gem identification only worked 100 times out of 135 Monsters only dropped their musable items with 25% chance Wand drop chance was reduced to 33% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 65% Concealing monsters were spawned underneath items 66% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41420 Monster spawn increase reached its maximum at turn 55671 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1041546 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: boss dingo (freq bonus 2) The monster species that spawned more often: infused mastodon (freq bonus 8) The monster species that spawned more often: ufo (freq bonus 2) The monster species that spawned more often: turkey (freq bonus 6) The monster species that spawned more often: zombie (freq bonus 3) The monster species that spawned more often: demonic lich (freq bonus 6) The monster species that spawned more often: vacuum cleaner nymph (freq bonus 6) The monster species that spawned more often: mana patch (freq bonus 5) The monster species that spawned more often: fear trove (freq bonus 7) The monster species that spawned more often: gatling archer (freq bonus 10) The monster species that spawned more often: cheater wolf (freq bonus 4) The monster species that spawned more often: arcade scrub (freq bonus 10) The monster species that spawned more often: The Invisible Man (freq bonus 2) The monster species that spawned more often: banished potatoes (freq bonus 12) The monster species that spawned more often: giant grey termite (freq bonus 6) The monster species that spawned more often: horror mage (freq bonus 3) The monster species that spawned more often: toxic fungus (freq bonus 3) The monster species that spawned more often: nondescript patch (freq bonus 7) The monster species that spawned more often: doom knight (freq bonus 6) The monster species that spawned more often: large spellbook trove (freq bonus 4) The monster species that never randomly spawned: giant lurker The monster species that never randomly spawned: young psychic dragon The monster species that never randomly spawned: thick disenchanter The monster species that never randomly spawned: meduquasit The monster species that never randomly spawned: hole warp patch The monster species that never randomly spawned: dragon awgwa The monster species that never randomly spawned: umbra colony The monster species that never randomly spawned: evasive enemy trooper The monster species that never randomly spawned: pale growth The monster species that never randomly spawned: kamikaze faerie The monster class that more likely to generate with musable stuff: naga The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 7) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 12) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 17) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 7) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 9) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 18) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 2) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 16) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 7) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 1) Next attribute increase check would have come at turn 102 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (542) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...