Heliokopis, neutral male gnomish Wizard ---- |f@| -..- ... -..- |..| -.-- [Heliokopi the Evoker] St10 Dx10 Co10 In22 Wi5 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 99% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12397 Monster spawn increase reached its maximum at turn 44232 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 4111987 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: vortex (freq bonus 3) The monster species that spawned more often: SS trooper (freq bonus 5) The monster species that spawned more often: athena chessman (freq bonus 16) The monster species that spawned more often: dull warp patch (freq bonus 6) The monster species that spawned more often: Count Urcula (freq bonus 5) The monster species that spawned more often: ultraviolet laser (freq bonus 5) The monster species that spawned more often: large hobbit (freq bonus 5) The monster species that spawned more often: decayed colony (freq bonus 12) The monster species that spawned more often: ultramarine mold (freq bonus 9) The monster species that spawned more often: giant mind flayer (freq bonus 5) The monster species that spawned more often: Inge (freq bonus 20) The monster species that spawned more often: agate patch (freq bonus 7) The monster species that spawned more often: gore growth (freq bonus 7) The monster species that spawned more often: hungry force fungus (freq bonus 12) The monster species that spawned more often: persian (freq bonus 20) The monster species that spawned more often: golden force patch (freq bonus 5) The monster species that spawned more often: brown colony (freq bonus 8) The monster species that spawned more often: selenite butcher (freq bonus 10) The monster species that spawned more often: glare warp fungus (freq bonus 16) The monster species that spawned more often: apprentice light wall (freq bonus 5) The monster species that spawned more often: glare warp fungus (freq bonus 6) The monster species that never randomly spawned: deep lava drowning fish The monster species that never randomly spawned: golbat The monster species that never randomly spawned: Bubbling Kop The monster species that never randomly spawned: plasma warp patch The monster species that never randomly spawned: Nicholas D. Wolfwood The monster species that never randomly spawned: giant pink dragonfly The monster species that never randomly spawned: nalfeshnee The monster species that never randomly spawned: crystal warp patch The monster species that never randomly spawned: paper golem The monster species that never randomly spawned: triad The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 56) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 14) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 16) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 11) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 3) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 2) Next attribute increase check would have come at turn 333 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (190) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...