Heliokopis, neutral male gnomish Wizard ------.----- |..........| |........@.| |.....d...f| |..........| ------------ [Heliokopi the Evoker] St7 Dx11 Co7 In10 Wi5 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 362 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 85% chance Potion drop chance was reduced to 97% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24017 Monster spawn increase reached its maximum at turn 88416 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 54510 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: centaur shaman (freq bonus 4) The monster species that spawned more often: citykiller turret (freq bonus 16) The monster species that spawned more often: like-like (freq bonus 4) The monster species that spawned more often: topaz force patch (freq bonus 4) The monster species that spawned more often: colluded warp patch (freq bonus 5) The monster species that spawned more often: defiled warrior (freq bonus 4) The monster species that spawned more often: Detective Kriminologist (freq bonus 12) The monster species that spawned more often: agent black patch (freq bonus 6) The monster species that spawned more often: Riverman (freq bonus 4) The monster species that spawned more often: vacuum warp fungus (freq bonus 8) The monster species that spawned more often: natto (freq bonus 4) The monster species that spawned more often: ivory draconian (freq bonus 6) The monster species that spawned more often: giant blue mouse (freq bonus 4) The monster species that spawned more often: fearsome butcher shaman (freq bonus 3) The monster species that spawned more often: giant bat (freq bonus 12) The monster species that spawned more often: Phi-oo, Selenite Administrator (freq bonus 7) The monster species that spawned more often: black horse (freq bonus 4) The monster species that spawned more often: ferrous growth (freq bonus 3) The monster species that spawned more often: Sarina (freq bonus 4) The monster species that spawned more often: bright white colony (freq bonus 6) The monster species that never randomly spawned: scarab beetle The monster species that never randomly spawned: sprout angel The monster species that never randomly spawned: tree warp patch The monster species that never randomly spawned: minotaur mimic The monster species that never randomly spawned: shard growth The monster species that never randomly spawned: xaren The monster species that never randomly spawned: Pinocchio The monster species that never randomly spawned: hydra-snake The monster species that never randomly spawned: Officer Kriminologist The monster species that never randomly spawned: fecund swamp wolf The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 18) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 42) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 24) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 6) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 2) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 4) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 4) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 4) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 7) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 9) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 36) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 5) Next attribute increase check would have come at turn 3998 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (333) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...