Heliokopis, neutral male gnomish Wizard --------------- |.............| ..............| |.............| ..............| |)...f@.......| ----------- --- [Heliokopi the Evoker] St6 Dx11 Co12 In25 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 71% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22632 Monster spawn increase reached its maximum at turn 49452 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 828477 The monster class that cannot be genocided was mimic The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: immobile growth (freq bonus 6) The monster species that spawned more often: bloodthirsty vampire mage (freq bonus 4) The monster species that spawned more often: snakeman hunter (freq bonus 3) The monster species that spawned more often: otaku (freq bonus 3) The monster species that spawned more often: loudspeaker (freq bonus 8) The monster species that spawned more often: epidote spore (freq bonus 4) The monster species that spawned more often: dwarf (freq bonus 8) The monster species that spawned more often: egokraken (freq bonus 30) The monster species that spawned more often: greater air elemental (freq bonus 4) The monster species that spawned more often: water weird (freq bonus 4) The monster species that spawned more often: Ruth (freq bonus 8) The monster species that spawned more often: Agrat-bat-mahlaht, Princess of Ice (freq bonus 2) The monster species that spawned more often: Paul (freq bonus 6) The monster species that spawned more often: silver sucker (freq bonus 20) The monster species that spawned more often: annoying cat (freq bonus 8) The monster species that spawned more often: cave springy (freq bonus 3) The monster species that spawned more often: ruby patch (freq bonus 6) The monster species that spawned more often: wiper rubber (freq bonus 6) The monster species that spawned more often: slime spore (freq bonus 4) The monster species that spawned more often: gelatinous dice (freq bonus 4) The monster species that never randomly spawned: sludge vortex The monster species that never randomly spawned: hairy fungus The monster species that never randomly spawned: moon borloth The monster species that never randomly spawned: flounder The monster species that never randomly spawned: stunwall The monster species that never randomly spawned: Stru-Bes The monster species that never randomly spawned: dingo puppy The monster species that never randomly spawned: acid hound pup The monster species that never randomly spawned: food trove The monster species that never randomly spawned: poltergeist The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 20) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 7) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 48) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 13) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 9) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 11) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 2) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 5) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 25) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 1) Next attribute increase check would have come at turn 1075 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (463) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...