Heliokopis, neutral male gnomish Wizard --------------- |.............| |.............| |....f......... |....@........| - ------- ----- [Heliokopi the Evoker] St8 Dx13 Co11 In16 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 72% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 81% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19094 Monster spawn increase reached its maximum at turn 131654 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1034144 The monster class that cannot be genocided was grue The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: Gill Bates (freq bonus 12) The monster species that spawned more often: giant venus flytrap (freq bonus 3) The monster species that spawned more often: porter rock mole (freq bonus 4) The monster species that spawned more often: rutterkin (freq bonus 6) The monster species that spawned more often: Aleax (freq bonus 3) The monster species that spawned more often: statue golem (freq bonus 3) The monster species that spawned more often: red worm (freq bonus 8) The monster species that spawned more often: false stalk (freq bonus 8) The monster species that spawned more often: groper (freq bonus 4) The monster species that spawned more often: obour (freq bonus 2) The monster species that spawned more often: jumping fireball (freq bonus 5) The monster species that spawned more often: rainbow cattle (freq bonus 3) The monster species that spawned more often: kirinki (freq bonus 3) The monster species that spawned more often: undead shapeshifter (freq bonus 6) The monster species that spawned more often: special stalk (freq bonus 10) The monster species that spawned more often: vortex lord (freq bonus 24) The monster species that spawned more often: ojyama puyo (freq bonus 6) The monster species that spawned more often: porter nuclear vortex (freq bonus 6) The monster species that spawned more often: petty mountain nymph (freq bonus 2) The monster species that spawned more often: force dwarf (freq bonus 6) The monster species that never randomly spawned: phaser growth The monster species that never randomly spawned: undead assassin The monster species that never randomly spawned: writhing mass of primal chaos The monster species that never randomly spawned: grid bug The monster species that never randomly spawned: snow frog The monster species that never randomly spawned: opal warp patch The monster species that never randomly spawned: APEC Worker The monster species that never randomly spawned: real aether hound The monster species that never randomly spawned: fighter lich The monster species that never randomly spawned: doraemon The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 69) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 24) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 3) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this trap was always invisible: death trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 4) Next attribute increase check would have come at turn 341 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (116) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...