Heliokopis, neutral male gnomish Wizard -------------------------------------------- |@f.......................................$. |........)...............................$.| |........................d.................| -------------------------------------------- [Heliokopi the Evoker] St5 Dx12 Co9 In15 Wi8 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 50% chance Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 68% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21010 Monster spawn increase reached its maximum at turn 67105 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3090444 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: 8 u1Ü&9 (freq bonus 6) The monster species that spawned more often: acid hound (freq bonus 4) The monster species that spawned more often: forest clan (freq bonus 6) The monster species that spawned more often: electric grue (freq bonus 6) The monster species that spawned more often: mirror turret (freq bonus 8) The monster species that spawned more often: deep one (freq bonus 8) The monster species that spawned more often: flying camo fish (freq bonus 20) The monster species that spawned more often: undead gamer (freq bonus 6) The monster species that spawned more often: terracotta soldier (freq bonus 4) The monster species that spawned more often: cockatoo (freq bonus 4) The monster species that spawned more often: soldier ant (freq bonus 4) The monster species that spawned more often: mini rub monster (freq bonus 6) The monster species that spawned more often: glare fungus (freq bonus 4) The monster species that spawned more often: racist troll (freq bonus 6) The monster species that spawned more often: millipede (freq bonus 12) The monster species that spawned more often: drow rogue (freq bonus 4) The monster species that spawned more often: small tarantula (freq bonus 8) The monster species that spawned more often: force quantum mechanic (freq bonus 24) The monster species that spawned more often: disintegrator lord (freq bonus 52) The monster species that spawned more often: groper (freq bonus 4) The monster species that never randomly spawned: greater giant kraken The monster species that never randomly spawned: psycho mind flayer The monster species that never randomly spawned: corrosive wall The monster species that never randomly spawned: anime girl The monster species that never randomly spawned: baby stone dragon The monster species that never randomly spawned: arc bug The monster species that never randomly spawned: giant brown bat The monster species that never randomly spawned: jelly The monster species that never randomly spawned: water sprite The monster species that never randomly spawned: surly looking dwarf The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 12) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 32) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 8) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 31) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 64) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 4) Next attribute increase check would have come at turn 401 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...