Heliokopis, neutral male gnomish Wizard --------- |.......+ |.......| |.Z.....| ...@f...| --------- [Heliokopi the Evoker] St11 Dx17 Co11 In25 Wi12 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 128 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 30% chance Book drop chance was reduced to 97% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 91% Monster death drops spawned with only 79% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14337 Monster spawn increase reached its maximum at turn 64047 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1207440 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: quiver slot (freq bonus 7) The monster species that spawned more often: thematic astral elemental (freq bonus 6) The monster species that spawned more often: gnoll gangster (freq bonus 6) The monster species that spawned more often: grass giant (freq bonus 2) The monster species that spawned more often: giant emerald frog (freq bonus 24) The monster species that spawned more often: aquatic hound (freq bonus 2) The monster species that spawned more often: swamp inhabitant (freq bonus 5) The monster species that spawned more often: blood clan (freq bonus 6) The monster species that spawned more often: poison kobold (freq bonus 4) The monster species that spawned more often: black starlit sky (freq bonus 10) The monster species that spawned more often: Gloeckle (freq bonus 8) The monster species that spawned more often: camo rubber (freq bonus 12) The monster species that spawned more often: acid monster (freq bonus 4) The monster species that spawned more often: grid bug (freq bonus 10) The monster species that spawned more often: necromage (freq bonus 8) The monster species that spawned more often: pack rat (freq bonus 8) The monster species that spawned more often: sleep trove (freq bonus 8) The monster species that spawned more often: aureal (freq bonus 12) The monster species that spawned more often: bone demon (freq bonus 5) The monster species that spawned more often: Inspector Sergeant (freq bonus 4) The monster species that never randomly spawned: ferrous colony The monster species that never randomly spawned: crunchy force fungus The monster species that never randomly spawned: white shark The monster species that never randomly spawned: Master Daemon The monster species that never randomly spawned: Windows(R) 98 The monster species that never randomly spawned: miss young The monster species that never randomly spawned: gray mold The monster species that never randomly spawned: porter baluchitherium The monster species that never randomly spawned: giant pink dragonfly The monster species that never randomly spawned: undead force patch The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 14) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 22) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 14) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 13) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 2) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 4) Next attribute increase check would have come at turn 600 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (342) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...