Heliokopis, neutral male gnomish Wizard ---- --- |@F....| |f.....| |...## | |.... |...# ----- [Heliokopi the Evoker] St10 Dx12 Co15 In19 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 66 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 108 Scroll drop chance was reduced to 95% Potion drop chance was reduced to 57% Concealing monsters were spawned underneath items 85% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 19737 Monster spawn increase reached its maximum at turn 31693 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4141792 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: vortex (freq bonus 10) The monster species that spawned more often: Policeman Sergeant (freq bonus 2) The monster species that spawned more often: ultra statue (freq bonus 3) The monster species that spawned more often: Anastasia's dancing shoe (freq bonus 12) The monster species that spawned more often: Lukas (freq bonus 6) The monster species that spawned more often: ocean naga hatchling (freq bonus 4) The monster species that spawned more often: magma hound (freq bonus 14) The monster species that spawned more often: azure drake (freq bonus 10) The monster species that spawned more often: salamander (freq bonus 8) The monster species that spawned more often: stinking ghoul (freq bonus 5) The monster species that spawned more often: Romann (freq bonus 8) The monster species that spawned more often: thorn stalk (freq bonus 8) The monster species that spawned more often: Aldinach (freq bonus 8) The monster species that spawned more often: borloth (freq bonus 3) The monster species that spawned more often: Fei oh (freq bonus 9) The monster species that spawned more often: red beetle (freq bonus 12) The monster species that spawned more often: violet fungus (freq bonus 5) The monster species that spawned more often: darkness ghost (freq bonus 3) The monster species that spawned more often: raging blaze (freq bonus 4) The monster species that spawned more often: mean mold (freq bonus 6) The monster species that never randomly spawned: large pseudodragon The monster species that never randomly spawned: brass dragon The monster species that never randomly spawned: giant brass ant The monster species that never randomly spawned: novice mindcrafter The monster species that never randomly spawned: dwarven child The monster species that never randomly spawned: chimera snake The monster species that never randomly spawned: crackling blob The monster species that never randomly spawned: Nicole The monster species that never randomly spawned: wood bear cub The monster species that never randomly spawned: snake sniper The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 8) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 17) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 5) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 364) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 13) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 23) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 9) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 9) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 6) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 7) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 13) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 3) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 91) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 1) Next attribute increase check would have come at turn 318 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (356) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...