Heliokopis, neutral male gnomish Wizard ------- ..#... |$f..# |@.d.# |.d# .#. ----- [Heliokopi the Evoker] St4 Dx13 Co9 In14 Wi8 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 28 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 70% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 72% Monster death drops spawned with only 54% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38515 Monster spawn increase reached its maximum at turn 56743 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2099480 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: cow man (freq bonus 5) The monster species that spawned more often: wood elf priest (freq bonus 10) The monster species that spawned more often: chaffinch (freq bonus 12) The monster species that spawned more often: man of Harad (freq bonus 5) The monster species that spawned more often: Natalje's plateau sandal (freq bonus 7) The monster species that spawned more often: indigo stalk (freq bonus 3) The monster species that spawned more often: teleport trove (freq bonus 4) The monster species that spawned more often: Baeran (freq bonus 12) The monster species that spawned more often: reality weaver (freq bonus 3) The monster species that spawned more often: Madeleine's plateau boot (freq bonus 5) The monster species that spawned more often: gnashing mumak (freq bonus 6) The monster species that spawned more often: sloth shrunken head (freq bonus 8) The monster species that spawned more often: sticky warp fungus (freq bonus 8) The monster species that spawned more often: duah sephirah (freq bonus 10) The monster species that spawned more often: thorn beast (freq bonus 5) The monster species that spawned more often: grape jelly (freq bonus 20) The monster species that spawned more often: stoning sphere (freq bonus 12) The monster species that spawned more often: false patch (freq bonus 12) The monster species that spawned more often: rifed sephirah (freq bonus 4) The monster species that spawned more often: flame spider (freq bonus 20) The monster species that never randomly spawned: insurmountable warp patch The monster species that never randomly spawned: radiant stalk The monster species that never randomly spawned: reddish patch The monster species that never randomly spawned: absent stalk The monster species that never randomly spawned: black wasp The monster species that never randomly spawned: greater plasma elemental The monster species that never randomly spawned: cursed mushroom The monster species that never randomly spawned: bouncing mine The monster species that never randomly spawned: own smoke The monster species that never randomly spawned: radioactive jelly The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 7) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 5) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 7) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 60) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 10) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 16) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 2) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 77) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 15) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 56) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 84) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 1) Next attribute increase check would have come at turn 449 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (162) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...