Heliokopis, neutral male gnomish Wizard -+----- |...:.| |.....| |.@f..| ------- [Heliokopi the Evoker] St8 Dx8 Co12 In19 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 61 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 40% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 41% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 77% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21781 Monster spawn increase reached its maximum at turn 56991 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1112625 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: cannon golem (freq bonus 6) The monster species that spawned more often: false spore (freq bonus 4) The monster species that spawned more often: four castle sightseeing (freq bonus 3) The monster species that spawned more often: crystal hound (freq bonus 4) The monster species that spawned more often: floating mimic (freq bonus 4) The monster species that spawned more often: diamond golem (freq bonus 24) The monster species that spawned more often: werecockatrice (freq bonus 3) The monster species that spawned more often: rifed sephirah (freq bonus 10) The monster species that spawned more often: Cristi (freq bonus 5) The monster species that spawned more often: Arne (freq bonus 4) The monster species that spawned more often: duergar thief (freq bonus 9) The monster species that spawned more often: decayed warp patch (freq bonus 14) The monster species that spawned more often: giant lurker (freq bonus 6) The monster species that spawned more often: smut orc (freq bonus 12) The monster species that spawned more often: flat fish (freq bonus 4) The monster species that spawned more often: baby glowing dragon (freq bonus 7) The monster species that spawned more often: Jeanetta's little-girl boot (freq bonus 8) The monster species that spawned more often: spore growth (freq bonus 3) The monster species that spawned more often: kerrisin (freq bonus 16) The monster species that spawned more often: hellwasp (freq bonus 6) The monster species that never randomly spawned: rainbow stalk The monster species that never randomly spawned: insurmountable mushroom The monster species that never randomly spawned: tickle eel The monster species that never randomly spawned: dancing king The monster species that never randomly spawned: silver snake The monster species that never randomly spawned: porter master lichen The monster species that never randomly spawned: Victoria's high-heeled sandal The monster species that never randomly spawned: ifrit The monster species that never randomly spawned: gryphon The monster species that never randomly spawned: soft warp fungus The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 8) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 59) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 18) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 27) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 8) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 7) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 7) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 5) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 89) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 2) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 27) Next attribute increase check would have come at turn 326 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (426) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...