Heliokopis, neutral male gnomish Wizard -|---- |....+ |./.@| |.$f.. |....| |....| |....| ------ [Heliokopi the Evoker] St8 Dx10 Co13 In17 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a fortune cookie {1}. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 183 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 85% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21298 Monster spawn increase reached its maximum at turn 96048 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 299050 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: angelic being (freq bonus 4) The monster species that spawned more often: charcoal colony (freq bonus 5) The monster species that spawned more often: difficult lead golem (freq bonus 7) The monster species that spawned more often: Amorous Lady (freq bonus 8) The monster species that spawned more often: stairstrap snake (freq bonus 14) The monster species that spawned more often: emu (freq bonus 7) The monster species that spawned more often: trap patch (freq bonus 7) The monster species that spawned more often: naiad elemental (freq bonus 5) The monster species that spawned more often: blue whale (freq bonus 12) The monster species that spawned more often: naga firespitter (freq bonus 6) The monster species that spawned more often: killer hydra (freq bonus 12) The monster species that spawned more often: wrinkled mushroom (freq bonus 18) The monster species that spawned more often: gutraven (freq bonus 7) The monster species that spawned more often: spirit baboon (freq bonus 6) The monster species that spawned more often: deathwalker knight (freq bonus 10) The monster species that spawned more often: snore mushroom (freq bonus 6) The monster species that spawned more often: minx (freq bonus 16) The monster species that spawned more often: stone statue (freq bonus 12) The monster species that spawned more often: bad colony (freq bonus 16) The monster species that spawned more often: enormous rat (freq bonus 12) The monster species that spawned more often: young rainbow dragon (freq bonus 8) The monster species that never randomly spawned: termite The monster species that never randomly spawned: normal vampire The monster species that never randomly spawned: magma vortex The monster species that never randomly spawned: Sina The monster species that never randomly spawned: undead stargazer The monster species that never randomly spawned: Lina Inverse The monster species that never randomly spawned: bright blue colony The monster species that never randomly spawned: light hound The monster species that never randomly spawned: running emu The monster species that never randomly spawned: zephyr lord The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 26) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 4) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 40) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 4) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 10) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 16) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 6) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 7) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 6) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 36) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: tech trap (freq bonus 14) Next attribute increase check would have come at turn 2206 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (292) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...