Heliokopis, neutral male gnomish Wizard ------ |..f@| |....+ ..$..| |....| |....| |....| |....| ------ [Heliokopi the Evoker] St10 Dx11 Co14 In17 Wi8 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 125 Ring identification only worked 4 times out of 21 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 90% Wand drop chance was reduced to 97% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32002 Monster spawn increase reached its maximum at turn 67042 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 149952 The monster class that cannot be genocided was nemese The monster class that was spawned more often: flying fish (freq bonus 2) The monster color that was spawned more often: red (freq bonus 4) The monster species that spawned more often: wererabbit (freq bonus 10) The monster species that spawned more often: bobcat (freq bonus 4) The monster species that spawned more often: novice pretty magical girl (freq bonus 20) The monster species that spawned more often: totally bad fungus (freq bonus 3) The monster species that spawned more often: ore-colony lichen (freq bonus 18) The monster species that spawned more often: wood elf priest (freq bonus 8) The monster species that spawned more often: theme ox (freq bonus 6) The monster species that spawned more often: eye druj (freq bonus 8) The monster species that spawned more often: plague mouse (freq bonus 16) The monster species that spawned more often: vampiric warp patch (freq bonus 8) The monster species that spawned more often: cure slime (freq bonus 5) The monster species that spawned more often: hehehe-he guy (freq bonus 6) The monster species that spawned more often: very old cyan dragon (freq bonus 20) The monster species that spawned more often: miner (freq bonus 3) The monster species that spawned more often: hru (freq bonus 3) The monster species that spawned more often: moroi (freq bonus 4) The monster species that spawned more often: charged ice (freq bonus 3) The monster species that spawned more often: four-headed hydra (freq bonus 3) The monster species that spawned more often: frontal instruction grandpa (freq bonus 8) The monster species that spawned more often: x3 jelly (freq bonus 12) The monster species that never randomly spawned: aloe gel The monster species that never randomly spawned: mirror growth The monster species that never randomly spawned: Desiree's combat boot The monster species that never randomly spawned: metal eater The monster species that never randomly spawned: foxfire The monster species that never randomly spawned: assailant The monster species that never randomly spawned: undead gladiator The monster species that never randomly spawned: two of diamonds The monster species that never randomly spawned: blue buffalo The monster species that never randomly spawned: clock mold The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 17) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 7) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 6) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 27) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 4) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 6) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 11) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 8) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 10) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 89) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 4) Next attribute increase check would have come at turn 433 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (242) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...