Heliokopis, neutral male gnomish Wizard ---------- .........| |....@...+ -...k.f..| ---+------ [Heliokopi the Evoker] St5 Dx9 Co10 In15 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 62 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 66% chance Wand drop chance was reduced to 68% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39520 Monster spawn increase reached its maximum at turn 86162 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1052128 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: slashem horror (freq bonus 3) The monster species that spawned more often: bank robber (freq bonus 8) The monster species that spawned more often: penultimate kappa (freq bonus 16) The monster species that spawned more often: drug abuser (freq bonus 16) The monster species that spawned more often: pale wraith (freq bonus 12) The monster species that spawned more often: Juen's wedge sandal (freq bonus 14) The monster species that spawned more often: American black rat (freq bonus 3) The monster species that spawned more often: arbitrator (freq bonus 7) The monster species that spawned more often: uberwumpus (freq bonus 10) The monster species that spawned more often: porter octarine fungus (freq bonus 8) The monster species that spawned more often: battle girl (freq bonus 3) The monster species that spawned more often: wood elf ranger (freq bonus 4) The monster species that spawned more often: drone warp patch (freq bonus 6) The monster species that spawned more often: abnormal stalk (freq bonus 5) The monster species that spawned more often: ego ice devil (freq bonus 3) The monster species that spawned more often: yellow worm mass (freq bonus 6) The monster species that spawned more often: steam-powered missile sentry (freq bonus 8) The monster species that spawned more often: Bea (freq bonus 3) The monster species that spawned more often: disgusting spore (freq bonus 24) The monster species that spawned more often: lava grue (freq bonus 4) The monster species that never randomly spawned: whispering spirit The monster species that never randomly spawned: Armed Kop Kriminologist The monster species that never randomly spawned: drow The monster species that never randomly spawned: blood brothers The monster species that never randomly spawned: werebee The monster species that never randomly spawned: migo empress The monster species that never randomly spawned: snore fungus The monster species that never randomly spawned: special ufo part The monster species that never randomly spawned: lava colony The monster species that never randomly spawned: sticky colony The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: saddle ((null)) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 38) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 2) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 38) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 11) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 4) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 4) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 50) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 4) Next attribute increase check would have come at turn 1169 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...