Heliokopis, neutral male gnomish Wizard ---- |#..| +..f| |..@| |.... |{..| |...| ----- [Heliokopi the Evoker] St7 Dx12 Co12 In18 Wi5 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 286 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 351 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 58% Wand drop chance was reduced to 63% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 93% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35095 Monster spawn increase reached its maximum at turn 47945 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 183888 The monster class that cannot be genocided was turret The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: static electricity (freq bonus 6) The monster species that spawned more often: irritating girl (freq bonus 6) The monster species that spawned more often: Kasidori (freq bonus 10) The monster species that spawned more often: ant general (freq bonus 3) The monster species that spawned more often: glare force fungus (freq bonus 5) The monster species that spawned more often: flying camo fish (freq bonus 4) The monster species that spawned more often: dark spider (freq bonus 8) The monster species that spawned more often: land drake (freq bonus 5) The monster species that spawned more often: diamond golem (freq bonus 8) The monster species that spawned more often: large red snake (freq bonus 4) The monster species that spawned more often: theme fox (freq bonus 3) The monster species that spawned more often: ray turret (freq bonus 6) The monster species that spawned more often: dark figure (freq bonus 12) The monster species that spawned more often: school director (freq bonus 8) The monster species that spawned more often: animated bronze statue (freq bonus 6) The monster species that spawned more often: forsaken lady (freq bonus 3) The monster species that spawned more often: rougelike (freq bonus 36) The monster species that spawned more often: Jasieen (freq bonus 6) The monster species that spawned more often: The Shishigami (freq bonus 8) The monster species that spawned more often: Little Marie's hugging boot (freq bonus 16) The monster species that never randomly spawned: greedy prostitute The monster species that never randomly spawned: minuscule mimic The monster species that never randomly spawned: abnormal patch The monster species that never randomly spawned: black smasher The monster species that never randomly spawned: lizard king The monster species that never randomly spawned: couatl The monster species that never randomly spawned: eldritch warp patch The monster species that never randomly spawned: troglodyte witch doctor The monster species that never randomly spawned: umbra force patch The monster species that never randomly spawned: lecherous crab The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 15) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 16) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 17) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 11) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 2) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 47) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 6) Next attribute increase check would have come at turn 876 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (164) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...