Heliokopis, neutral male gnomish Wizard -------- --..?...| |.....*@| |...¯..f| |%...... --..!...| ----+-.- [Heliokopi the Evoker] St5 Dx11 Co16 In12 Wi4 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 112 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 74% Wand drop chance was reduced to 63% Potion drop chance was reduced to 78% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35905 Monster spawn increase reached its maximum at turn 50692 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1276954 The monster class that cannot be genocided was golem The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: ray turret (freq bonus 4) The monster species that spawned more often: sun snake (freq bonus 12) The monster species that spawned more often: confusion elemental (freq bonus 2) The monster species that spawned more often: tasloi shaman (freq bonus 10) The monster species that spawned more often: mitzvah sephirah (freq bonus 2) The monster species that spawned more often: small stone troll (freq bonus 2) The monster species that spawned more often: furry (freq bonus 3) The monster species that spawned more often: Iwan (freq bonus 3) The monster species that spawned more often: student on strike (freq bonus 10) The monster species that spawned more often: vile witch (freq bonus 6) The monster species that spawned more often: spider magus (freq bonus 6) The monster species that spawned more often: Ksenia (freq bonus 2) The monster species that spawned more often: siena fungus (freq bonus 2) The monster species that spawned more often: martian (freq bonus 12) The monster species that spawned more often: rust vortex (freq bonus 4) The monster species that spawned more often: burrower (freq bonus 4) The monster species that spawned more often: cursed force fungus (freq bonus 3) The monster species that spawned more often: fire elemental (freq bonus 6) The monster species that spawned more often: irritating woman (freq bonus 2) The monster species that spawned more often: Officer Kchief (freq bonus 4) The monster species that never randomly spawned: gigantic pile of killer coins The monster species that never randomly spawned: glass piercer The monster species that never randomly spawned: magistrate The monster species that never randomly spawned: nexus colony The monster species that never randomly spawned: petty giant tarantula The monster species that never randomly spawned: frozen incineration The monster species that never randomly spawned: xof The monster species that never randomly spawned: animated synthetic sandal The monster species that never randomly spawned: Undead Katcher The monster species that never randomly spawned: yellow stalk The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 4) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 9) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 7) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 12) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 8) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 71) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 8) Next attribute increase check would have come at turn 494 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (470) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...