Heliokopis, neutral male gnomish Wizard ------ |....| |....| |....| |..@.+ |..f.| |$...| ------ [Heliokopi the Evoker] St7 Dx15 Co16 In22 Wi5 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 108 Ring identification only worked 4 times out of 14 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 53% Ring drop chance was reduced to 95% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30442 Monster spawn increase reached its maximum at turn 50032 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 306981 The monster class that cannot be genocided was trove The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: giant jellyfish (freq bonus 5) The monster species that spawned more often: gray mushroom (freq bonus 16) The monster species that spawned more often: phaser fungus (freq bonus 6) The monster species that spawned more often: panotty (freq bonus 8) The monster species that spawned more often: zombie nymph (freq bonus 8) The monster species that spawned more often: dark grue (freq bonus 8) The monster species that spawned more often: wood elf tracker (freq bonus 5) The monster species that spawned more often: vicar (freq bonus 3) The monster species that spawned more often: petty pink icky thing (freq bonus 6) The monster species that spawned more often: magidrakee (freq bonus 6) The monster species that spawned more often: The Nemean Lion (freq bonus 3) The monster species that spawned more often: plague eater (freq bonus 8) The monster species that spawned more often: tribute master (freq bonus 5) The monster species that spawned more often: large twen (freq bonus 8) The monster species that spawned more often: four of diamonds (freq bonus 3) The monster species that spawned more often: possessed guard (freq bonus 16) The monster species that spawned more often: poison elemental (freq bonus 5) The monster species that spawned more often: haughty centaur (freq bonus 7) The monster species that spawned more often: Nyogtha, the Thing that Should not Be (freq bonus 28) The monster species that spawned more often: munchkin (freq bonus 4) The monster species that never randomly spawned: blood clan The monster species that never randomly spawned: guranguta The monster species that never randomly spawned: rubber turret The monster species that never randomly spawned: borked gaunt The monster species that never randomly spawned: metallic laser The monster species that never randomly spawned: big bot The monster species that never randomly spawned: green blob The monster species that never randomly spawned: porter inertia fungus The monster species that never randomly spawned: busy-looking merchant The monster species that never randomly spawned: freezer snake The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 123) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 84) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 12) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 34) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 13) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 21) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 18) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 11) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 11) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 3) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 74) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 16) Next attribute increase check would have come at turn 603 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (441) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...