Heliokopis, neutral male gnomish Wizard ----------- .`f@FF....| |.........| |.........| |.........+ |.........| |.......... ----------- [Heliokopi the Evoker] St9 Dx11 Co6 In17 Wi11 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 31 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 25% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 40% Amulet drop chance was reduced to 60% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72040 Monster spawn increase reached its maximum at turn 131534 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 412932 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: orc (freq bonus 4) The monster species that spawned more often: mind force fungus (freq bonus 14) The monster species that spawned more often: real impact hound (freq bonus 12) The monster species that spawned more often: green warp patch (freq bonus 12) The monster species that spawned more often: Autogorgon (freq bonus 10) The monster species that spawned more often: small stone troll (freq bonus 8) The monster species that spawned more often: hidden zruty (freq bonus 10) The monster species that spawned more often: white dragon worm (freq bonus 10) The monster species that spawned more often: ganymede rock lobster (freq bonus 14) The monster species that spawned more often: %s-$$$-NIX (freq bonus 9) The monster species that spawned more often: phantom (freq bonus 12) The monster species that spawned more often: petty-dwarf (freq bonus 16) The monster species that spawned more often: active eye (freq bonus 6) The monster species that spawned more often: crystal growth (freq bonus 12) The monster species that spawned more often: real smoke hound (freq bonus 7) The monster species that spawned more often: undefined ufo part (freq bonus 11) The monster species that spawned more often: winged horror (freq bonus 12) The monster species that spawned more often: vacuum growth (freq bonus 7) The monster species that spawned more often: gore spore (freq bonus 12) The monster species that spawned more often: The Sweet High-Heel-Loving Asian Girl (freq bonus 12) The monster species that spawned more often: glass turret (freq bonus 28) The monster species that never randomly spawned: animated hourglass The monster species that never randomly spawned: ancient blue dragon The monster species that never randomly spawned: hedgehog The monster species that never randomly spawned: Tsathoggua, the Sleeper of N'kai The monster species that never randomly spawned: Nils The monster species that never randomly spawned: ghoul king The monster species that never randomly spawned: party breaker The monster species that never randomly spawned: swamp nymph The monster species that never randomly spawned: healing spore The monster species that never randomly spawned: lovely squeezer girl The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 8) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 10) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 59) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 5) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 7) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 5) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 2) Next attribute increase check would have come at turn 1005 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (265) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...