Heliokopis, neutral male gnomish Wizard - --------- |...@f....| |..$......| ----------- [Heliokopi the Evoker] St12 Dx14 Co14 In25 Wi9 Ch12 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 6 Book drop chance was reduced to 95% Scroll drop chance was reduced to 92% Wand drop chance was reduced to 94% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17468 Monster spawn increase reached its maximum at turn 51527 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1805046 The monster class that cannot be genocided was orc The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: camperstriker (freq bonus 16) The monster species that spawned more often: frenzied ice spawn (freq bonus 7) The monster species that spawned more often: copper mushroom patch (freq bonus 6) The monster species that spawned more often: rub monster (freq bonus 6) The monster species that spawned more often: black penetrator (freq bonus 6) The monster species that spawned more often: hidden forest centaur (freq bonus 12) The monster species that spawned more often: asp (freq bonus 8) The monster species that spawned more often: manic-depressive turret (freq bonus 5) The monster species that spawned more often: turkey chick (freq bonus 14) The monster species that spawned more often: Mehrunes Dagon (freq bonus 10) The monster species that spawned more often: zog (freq bonus 6) The monster species that spawned more often: machine turret (freq bonus 7) The monster species that spawned more often: ravenous ant (freq bonus 6) The monster species that spawned more often: blue devil (freq bonus 20) The monster species that spawned more often: Woodland-elf rogue (freq bonus 12) The monster species that spawned more often: albino growth (freq bonus 10) The monster species that spawned more often: taker patch (freq bonus 20) The monster species that spawned more often: glittergold (freq bonus 14) The monster species that spawned more often: war bear (freq bonus 20) The monster species that spawned more often: fencer (freq bonus 28) The monster species that never randomly spawned: dangerous uvuudaum The monster species that never randomly spawned: Anja The monster species that never randomly spawned: merlion The monster species that never randomly spawned: ant lieutenant The monster species that never randomly spawned: minotaur mimic The monster species that never randomly spawned: icy flame The monster species that never randomly spawned: old psychic dragon The monster species that never randomly spawned: transvestite The monster species that never randomly spawned: young adult blue dragon The monster species that never randomly spawned: nasty bug The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 4) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 172) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 24) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 15) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 12) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 14) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 2) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 75) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 10) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 2) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 1) Next attribute increase check would have come at turn 184 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (501) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...