Heliokopis, neutral male gnomish Wizard ---.- ....| |.f@| |...| +...| |...| |... ----- [Heliokopi the Evoker] St11 Dx13 Co9 In18 Wi5 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 46% chance Scroll drop chance was reduced to 69% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22346 Monster spawn increase reached its maximum at turn 72606 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 549612 The monster class that cannot be genocided was naga The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: fake colony (freq bonus 12) The monster species that spawned more often: multi-hued dragon worm (freq bonus 3) The monster species that spawned more often: mind fungus (freq bonus 8) The monster species that spawned more often: pukelman (freq bonus 4) The monster species that spawned more often: gray ooze (freq bonus 3) The monster species that spawned more often: translucent jelly (freq bonus 2) The monster species that spawned more often: info boy (freq bonus 10) The monster species that spawned more often: spitting lizard (freq bonus 8) The monster species that spawned more often: modem 3 (freq bonus 14) The monster species that spawned more often: fire trove (freq bonus 6) The monster species that spawned more often: orc zombie (freq bonus 4) The monster species that spawned more often: dark dwarven warrior (freq bonus 3) The monster species that spawned more often: warty force patch (freq bonus 6) The monster species that spawned more often: anaconda (freq bonus 6) The monster species that spawned more often: Antonia's leather pump (freq bonus 12) The monster species that spawned more often: minimalist (freq bonus 5) The monster species that spawned more often: blue-green force patch (freq bonus 6) The monster species that spawned more often: abnormal mold (freq bonus 10) The monster species that spawned more often: mutated undead potato (freq bonus 3) The monster species that spawned more often: Aphrodite (freq bonus 6) The monster species that never randomly spawned: middle ufo part The monster species that never randomly spawned: petro patch The monster species that never randomly spawned: octarine growth The monster species that never randomly spawned: intoner The monster species that never randomly spawned: old granny The monster species that never randomly spawned: wind mold The monster species that never randomly spawned: small permamimic The monster species that never randomly spawned: snakeman brute The monster species that never randomly spawned: dark gray fungus The monster species that never randomly spawned: bipolar oddity The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 4) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 32) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 14) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 8) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 2) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 4) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 1) Next attribute increase check would have come at turn 749 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (345) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...