Heliokopis, neutral male gnomish Wizard ------ |=f@.| |....| .)$... ----.- [Heliokopi the Evoker] St11 Dx15 Co19 In20 Wi10 Ch8 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw29(29) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 70% chance Ring drop chance was reduced to 75% Amulet drop chance was reduced to 65% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40120 Monster spawn increase reached its maximum at turn 64900 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 203634 The monster class that cannot be genocided was turret The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: chthonian (freq bonus 2) The monster species that spawned more often: pride turret (freq bonus 4) The monster species that spawned more often: white mold (freq bonus 2) The monster species that spawned more often: thresher (freq bonus 4) The monster species that spawned more often: nondescript spore (freq bonus 8) The monster species that spawned more often: abnormal colony (freq bonus 2) The monster species that spawned more often: great wyrm of thunder (freq bonus 6) The monster species that spawned more often: gladiator (freq bonus 10) The monster species that spawned more often: swordfish (freq bonus 3) The monster species that spawned more often: doom guard (freq bonus 9) The monster species that spawned more often: hellwasp swarm (freq bonus 12) The monster species that spawned more often: incapable male nurse (freq bonus 7) The monster species that spawned more often: adventurer mushroom (freq bonus 4) The monster species that spawned more often: wisdom naga hatchling (freq bonus 3) The monster species that spawned more often: small stone troll (freq bonus 5) The monster species that spawned more often: saber cat (freq bonus 2) The monster species that spawned more often: irresistible spore (freq bonus 2) The monster species that spawned more often: knight of the abyss (freq bonus 12) The monster species that spawned more often: really dangerous stalk (freq bonus 6) The monster species that spawned more often: real inferno hound (freq bonus 12) The monster species that never randomly spawned: ant lieutenant The monster species that never randomly spawned: young unicorn The monster species that never randomly spawned: sludge force patch The monster species that never randomly spawned: petty vampire The monster species that never randomly spawned: Dynamo The monster species that never randomly spawned: Simone's thick hugging boot The monster species that never randomly spawned: green gunner The monster species that never randomly spawned: conjurer The monster species that never randomly spawned: disgusting lich The monster species that never randomly spawned: bright white warp fungus The monster class that always generated with extra speed: trove The monster class that more likely to generate with musable stuff: umber hulk The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 37) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 6) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 6) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 22) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 12) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 10) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 82) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 3) Next attribute increase check would have come at turn 400 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1170) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...