Heliokopis, neutral male gnomish Wizard --------- |.}.....f |F.....@| --------- [Heliokopi the Evoker] St9 Dx10 Co14 In18 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 42 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 192 Monsters only dropped their musable items with 83% chance Ring drop chance was reduced to 73% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65599 Monster spawn increase reached its maximum at turn 93288 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 597990 The monster class that cannot be genocided was xorn The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: blacker bear (freq bonus 2) The monster species that spawned more often: bright green jelly (freq bonus 3) The monster species that spawned more often: Sigurd (freq bonus 24) The monster species that spawned more often: high dwarven lord (freq bonus 6) The monster species that spawned more often: CD-ROM dragon (freq bonus 10) The monster species that spawned more often: wildwest gunman (freq bonus 6) The monster species that spawned more often: luddite (freq bonus 3) The monster species that spawned more often: stone demon (freq bonus 6) The monster species that spawned more often: venusaur (freq bonus 4) The monster species that spawned more often: nasty vortex (freq bonus 16) The monster species that spawned more often: normal jelly (freq bonus 6) The monster species that spawned more often: Dora's tender stiletto sandal (freq bonus 2) The monster species that spawned more often: numb trove (freq bonus 10) The monster species that spawned more often: alongdeybayday (freq bonus 3) The monster species that spawned more often: bad bug (freq bonus 5) The monster species that spawned more often: grass lizard (freq bonus 12) The monster species that spawned more often: quivering blob (freq bonus 5) The monster species that spawned more often: ego dung worm (freq bonus 3) The monster species that spawned more often: static permamimic (freq bonus 8) The monster species that spawned more often: ethereal trove (freq bonus 12) The monster species that never randomly spawned: porter block colony The monster species that never randomly spawned: disintegration hound The monster species that never randomly spawned: stupid looking cos-player The monster species that never randomly spawned: ass troll The monster species that never randomly spawned: mad mage The monster species that never randomly spawned: siena force fungus The monster species that never randomly spawned: magma vortex The monster species that never randomly spawned: lotus naga hatchling The monster species that never randomly spawned: aggressive morlock The monster species that never randomly spawned: nohoho The monster class that more likely to generate with musable stuff: humanoid The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 16) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 9) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 5) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 4) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 2) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 17) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 5) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 8) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 9) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 98) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 3) Next attribute increase check would have come at turn 476 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (447) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...