Heliokopis, neutral male gnomish Wizard -.---.- |.f...| |..@... ......| |....F| ------- [Heliokopi the Evoker] St7 Dx10 Co12 In16 Wi3 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 86% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35869 Monster spawn increase reached its maximum at turn 69929 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 489129 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: clear rubber (freq bonus 12) The monster species that spawned more often: holy cow (freq bonus 3) The monster species that spawned more often: pink spore (freq bonus 8) The monster species that spawned more often: orc sorceror (freq bonus 6) The monster species that spawned more often: Nazgul (freq bonus 4) The monster species that spawned more often: immunizer (freq bonus 8) The monster species that spawned more often: raging ogre (freq bonus 4) The monster species that spawned more often: sludge patch (freq bonus 3) The monster species that spawned more often: archaeopteryx (freq bonus 6) The monster species that spawned more often: red monster (freq bonus 16) The monster species that spawned more often: kappa king (freq bonus 2) The monster species that spawned more often: threshold warp fungus (freq bonus 3) The monster species that spawned more often: phaser force fungus (freq bonus 10) The monster species that spawned more often: cave lizard (freq bonus 6) The monster species that spawned more often: crystal growth (freq bonus 10) The monster species that spawned more often: animated rotten egg (freq bonus 6) The monster species that spawned more often: zombified moogle (freq bonus 3) The monster species that spawned more often: oreades (freq bonus 6) The monster species that spawned more often: rust turret (freq bonus 6) The monster species that spawned more often: elemental lich (freq bonus 4) The monster species that never randomly spawned: young man The monster species that never randomly spawned: Detective Kriminologist The monster species that never randomly spawned: boil-covered wretch The monster species that never randomly spawned: werepermamimic The monster species that never randomly spawned: legs of the unknown god The monster species that never randomly spawned: scorched skeleton The monster species that never randomly spawned: satyr The monster species that never randomly spawned: quantum force fungus The monster species that never randomly spawned: hunting horror The monster species that never randomly spawned: venom force patch The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 9) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 11) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 71) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 16) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 9) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 83) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 3) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 98) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 14) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 52) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 1) Next attribute increase check would have come at turn 721 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (367) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...