Heliokopis, neutral male gnomish Wizard -------- |......| |....... ...@f..| |..$...| -------- [Heliokopi the Evoker] St7 Dx13 Co9 In20 Wi9 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 184 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 21 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 77% Wand drop chance was reduced to 69% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20373 Monster spawn increase reached its maximum at turn 59853 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2955750 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: sturdy turret (freq bonus 10) The monster species that spawned more often: Sasuke Uchiha (freq bonus 16) The monster species that spawned more often: reddish force fungus (freq bonus 10) The monster species that spawned more often: petty mind flayer (freq bonus 4) The monster species that spawned more often: blighting skeleton (freq bonus 5) The monster species that spawned more often: porter block colony (freq bonus 4) The monster species that spawned more often: green snake (freq bonus 4) The monster species that spawned more often: domoxorn (freq bonus 12) The monster species that spawned more often: porter taker spore (freq bonus 7) The monster species that spawned more often: arcane automata (freq bonus 5) The monster species that spawned more often: Katharina (freq bonus 8) The monster species that spawned more often: Olog-hai spikethrower (freq bonus 40) The monster species that spawned more often: wrathfire (freq bonus 18) The monster species that spawned more often: black starlit sky (freq bonus 3) The monster species that spawned more often: nasty fungus (freq bonus 6) The monster species that spawned more often: tasloi boss (freq bonus 6) The monster species that spawned more often: Friederike's soft dancing shoe (freq bonus 8) The monster species that spawned more often: boobed permamimic (freq bonus 8) The monster species that spawned more often: asshole vacuum cleaner (freq bonus 5) The monster species that spawned more often: evasive gray wolf (freq bonus 6) The monster species that never randomly spawned: Stefan The monster species that never randomly spawned: castle lighting The monster species that never randomly spawned: auto mechanic The monster species that never randomly spawned: invisible force fungus The monster species that never randomly spawned: imperial cobra The monster species that never randomly spawned: wisdom naga The monster species that never randomly spawned: cornuchula The monster species that never randomly spawned: animated tree The monster species that never randomly spawned: savage bear The monster species that never randomly spawned: diabolic shaman The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 17) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 35) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 14) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 16) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 2) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 8) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 41) The RNG hath decreed that this item was always generated cursed: saddle ((null)) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 2) Next attribute increase check would have come at turn 667 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (248) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...