Heliokopis, neutral male gnomish Wizard ----- |...| ....| |...+ |.@f| ----- [Heliokopi the Evoker] St6 Dx11 Co9 In25 Wi8 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 12 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 106 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 89% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17715 Monster spawn increase reached its maximum at turn 79145 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1466091 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: Gravity Kop (freq bonus 4) The monster species that spawned more often: shining piercer (freq bonus 10) The monster species that spawned more often: ogre mage (freq bonus 8) The monster species that spawned more often: Gerion (freq bonus 6) The monster species that spawned more often: volcanic cattle (freq bonus 6) The monster species that spawned more often: cuntgun turret (freq bonus 4) The monster species that spawned more often: totally bad growth (freq bonus 4) The monster species that spawned more often: inertia (freq bonus 20) The monster species that spawned more often: reaper colony (freq bonus 10) The monster species that spawned more often: goblin cop (freq bonus 8) The monster species that spawned more often: Tommy (freq bonus 3) The monster species that spawned more often: tear mushroom (freq bonus 6) The monster species that spawned more often: Cthulhu (freq bonus 10) The monster species that spawned more often: mummified priest (freq bonus 7) The monster species that spawned more often: evasive recluse spider (freq bonus 3) The monster species that spawned more often: x3 jelly (freq bonus 27) The monster species that spawned more often: filthy guttersnipe (freq bonus 4) The monster species that spawned more often: arctic wonderer (freq bonus 6) The monster species that spawned more often: hydra (freq bonus 7) The monster species that spawned more often: chaos drow (freq bonus 8) The monster species that never randomly spawned: argentum golem The monster species that never randomly spawned: razor pit demon The monster species that never randomly spawned: aquatic ant The monster species that never randomly spawned: Jonas the Schizo Autist The monster species that never randomly spawned: cow The monster species that never randomly spawned: frozen abyss The monster species that never randomly spawned: petro force fungus The monster species that never randomly spawned: desert force patch The monster species that never randomly spawned: a-type The monster species that never randomly spawned: scorched snake The monster class that more likely to generate with musable stuff: jelly The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 25) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 71) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 16) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 6) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 6) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 8) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 6) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 15) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 21) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 1) Next attribute increase check would have come at turn 1123 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (247) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...