Heliokopis, neutral male gnomish Wizard ----- |...| o ..f@| |...| +... ----- [Heliokopi the Evoker] St9 Dx8 Co14 In15 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 187 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 13 Amulet drop chance was reduced to 60% Concealing monsters were spawned underneath items 43% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10130 Monster spawn increase reached its maximum at turn 64790 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 201514 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: nightly patch (freq bonus 5) The monster species that spawned more often: pink mushroom patch (freq bonus 6) The monster species that spawned more often: great white wyrm (freq bonus 10) The monster species that spawned more often: heat vortex (freq bonus 8) The monster species that spawned more often: salamander (freq bonus 16) The monster species that spawned more often: beartrapper (freq bonus 4) The monster species that spawned more often: pile of rare gold coins (freq bonus 8) The monster species that spawned more often: prime cursed turret (freq bonus 6) The monster species that spawned more often: gull (freq bonus 2) The monster species that spawned more often: Tevildo, Prince of Cats (freq bonus 16) The monster species that spawned more often: Windows 95 (freq bonus 4) The monster species that spawned more often: siena stalk (freq bonus 21) The monster species that spawned more often: hunting wolf (freq bonus 10) The monster species that spawned more often: nightgaunt (freq bonus 3) The monster species that spawned more often: poison gas turret (freq bonus 4) The monster species that spawned more often: variag raider (freq bonus 4) The monster species that spawned more often: skeleton sentai (freq bonus 2) The monster species that spawned more often: animator (freq bonus 2) The monster species that spawned more often: dancing candle flame (freq bonus 10) The monster species that spawned more often: frost worm (freq bonus 2) The monster species that never randomly spawned: night lord The monster species that never randomly spawned: greater earth elemental The monster species that never randomly spawned: very old golden dragon The monster species that never randomly spawned: tower vulture The monster species that never randomly spawned: wrinkled growth The monster species that never randomly spawned: yukinko The monster species that never randomly spawned: sewer slime The monster species that never randomly spawned: clear hound The monster species that never randomly spawned: bully permamimic The monster species that never randomly spawned: dark young of Shub-Niggurath The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 26) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 3) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 15) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 12) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 17) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 11) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 5) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 1) Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (528) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...