Heliokopis, neutral male gnomish Wizard ------ |....| ..f..- |.@..| |....| |..o.| ------ [Heliokopi the Evoker] St15 Dx11 Co14 In16 Wi9 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 43% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33869 Monster spawn increase reached its maximum at turn 120170 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1259904 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: geyser lich (freq bonus 5) The monster species that spawned more often: double meanie (freq bonus 3) The monster species that spawned more often: snow queen (freq bonus 8) The monster species that spawned more often: jobless warden (freq bonus 9) The monster species that spawned more often: Miss Youngdragon (freq bonus 7) The monster species that spawned more often: tazer lich (freq bonus 4) The monster species that spawned more often: uncertain vortex (freq bonus 4) The monster species that spawned more often: ore twen (freq bonus 14) The monster species that spawned more often: very old golden dragon (freq bonus 3) The monster species that spawned more often: trump (freq bonus 8) The monster species that spawned more often: phaser spore (freq bonus 4) The monster species that spawned more often: angry watch captain (freq bonus 10) The monster species that spawned more often: chocobo (freq bonus 10) The monster species that spawned more often: mine-dog (freq bonus 6) The monster species that spawned more often: hidden lizard (freq bonus 6) The monster species that spawned more often: ganymede rock lobster (freq bonus 5) The monster species that spawned more often: ebony golem (freq bonus 16) The monster species that spawned more often: brown eye (freq bonus 6) The monster species that spawned more often: clear icky thing (freq bonus 5) The monster species that spawned more often: ravenous ant (freq bonus 6) The monster species that never randomly spawned: animated clay The monster species that never randomly spawned: green giant The monster species that never randomly spawned: glare spore The monster species that never randomly spawned: drug abuser The monster species that never randomly spawned: mean warp patch The monster species that never randomly spawned: special warp patch The monster species that never randomly spawned: Kati's thick girl boot The monster species that never randomly spawned: orc zombie The monster species that never randomly spawned: ferrous mold The monster species that never randomly spawned: seven of diamonds The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 61) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 13) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 14) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 21) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 14) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 6) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 14) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 4) Next attribute increase check would have come at turn 740 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (565) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...