Heliokopis, neutral male gnomish Wizard -------------- -........@...| |.........f..| .............| |............| -------------- [Heliokopi the Evoker] St8 Dx16 Co16 In19 Wi10 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 402 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 52 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 141 Monsters only dropped their musable items with 84% chance Wand drop chance was reduced to 46% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 91% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8847 Monster spawn increase reached its maximum at turn 36380 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 449717 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: multi-hued growth (freq bonus 4) The monster species that spawned more often: nasty mold (freq bonus 5) The monster species that spawned more often: vortex lord (freq bonus 12) The monster species that spawned more often: tai chi girl (freq bonus 7) The monster species that spawned more often: high stalk (freq bonus 6) The monster species that spawned more often: ultramarine growth (freq bonus 6) The monster species that spawned more often: melee bug (freq bonus 20) The monster species that spawned more often: undefined ufo part (freq bonus 3) The monster species that spawned more often: purple naga (freq bonus 6) The monster species that spawned more often: sun snake (freq bonus 54) The monster species that spawned more often: petty chloroform piercer (freq bonus 6) The monster species that spawned more often: world's best soccer player (freq bonus 4) The monster species that spawned more often: web turret (freq bonus 8) The monster species that spawned more often: tear force patch (freq bonus 6) The monster species that spawned more often: giant turtle (freq bonus 12) The monster species that spawned more often: new jabberwock (freq bonus 12) The monster species that spawned more often: vampire yeek (freq bonus 6) The monster species that spawned more often: Old Man Willow (freq bonus 8) The monster species that spawned more often: gnome ruler (freq bonus 3) The monster species that spawned more often: petty big white unicorn (freq bonus 5) The monster species that never randomly spawned: mandrake The monster species that never randomly spawned: petro vortex The monster species that never randomly spawned: cycle of life The monster species that never randomly spawned: titanothere The monster species that never randomly spawned: giant black frog The monster species that never randomly spawned: petro warp patch The monster species that never randomly spawned: petty troll The monster species that never randomly spawned: Demogorgon The monster species that never randomly spawned: sensei spore lichen The monster species that never randomly spawned: dark gray colony The monster class that more likely to generate with musable stuff: bat or bird The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 15) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 17) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 50) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 53) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 20) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 13) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 127) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 6) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 2) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 10) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 14) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 68) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 2) Next attribute increase check would have come at turn 982 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...