Heliokopis, lawful male rodneyan Ranger --- ------ |........| xx.....d@| ---------- [Heliokopi the Tenderfoot] St10 Dx10 Co8 In7 Wi4 Ch7 RanRodMalLaw Dlvl:1 $0 HP22(22) Pw11(11) AC7 Exp1 T1 Latest messages Hello Heliokopis, welcome to SlashEMExtended! You are a lawful male rodneyan Ranger. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 4 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 55% Wand drop chance was reduced to 93% Potion drop chance was reduced to 92% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12108 Monster spawn increase reached its maximum at turn 54932 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1281168 The monster class that cannot be genocided was troll The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: nightmare unicorn (freq bonus 10) The monster species that spawned more often: slime mold (freq bonus 6) The monster species that spawned more often: large food trove (freq bonus 8) The monster species that spawned more often: great wyrm of many colors (freq bonus 14) The monster species that spawned more often: plaguebearer of Nurgle (freq bonus 2) The monster species that spawned more often: breaker piercer (freq bonus 4) The monster species that spawned more often: phantom fungus (freq bonus 4) The monster species that spawned more often: undead priestess (freq bonus 5) The monster species that spawned more often: wimp (freq bonus 6) The monster species that spawned more often: doppelsauger (freq bonus 3) The monster species that spawned more often: chaos lizard (freq bonus 4) The monster species that spawned more often: small chimpanzee (freq bonus 12) The monster species that spawned more often: evil starseer (freq bonus 6) The monster species that spawned more often: green giant (freq bonus 2) The monster species that spawned more often: small turret (freq bonus 6) The monster species that spawned more often: Grey-elf (freq bonus 4) The monster species that spawned more often: lightning paraelemental (freq bonus 7) The monster species that spawned more often: umber hulk (freq bonus 6) The monster species that spawned more often: tunnel spider (freq bonus 8) The monster species that spawned more often: mana fungus (freq bonus 5) The monster species that never randomly spawned: volareon The monster species that never randomly spawned: blaster disintegrator The monster species that never randomly spawned: venom trove The monster species that never randomly spawned: Antonia's leather pump The monster species that never randomly spawned: porter fire elemental The monster species that never randomly spawned: giant black frog The monster species that never randomly spawned: gang leader The monster species that never randomly spawned: wrinkled mushroom The monster species that never randomly spawned: sloppy force fungus The monster species that never randomly spawned: yakuza member The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 20) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 5) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 29) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 7) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 11) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 5) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 96) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 1) Next attribute increase check would have come at turn 354 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had automatic searching You had 1500 points of nutrition remaining You were displaced You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mercury You could not have safely prayed (121) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 16% 100% b - stone to flesh 3 healing 90% 200% c - restore ability 4 healing 90% 300% d - command undead 5 attack 95% 400% e - extra healing 3 healing 90% 200% Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Ranger...