Heliokopis, neutral male gnomish Wizard --+----------+-- |f.............| |.@............| |..............| ---------------- [Heliokopi the Evoker] St7 Dx6 Co9 In10 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 274 Potion identification only worked 3 times out of 9 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 88% Wand drop chance was reduced to 98% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24726 Monster spawn increase reached its maximum at turn 40041 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1768312 The monster class that cannot be genocided was nemese The monster class that was spawned more often: worm (freq bonus 3) The monster species that spawned more often: psycho rubber (freq bonus 10) The monster species that spawned more often: student assistant (freq bonus 13) The monster species that spawned more often: jungle ape (freq bonus 14) The monster species that spawned more often: black unicorn foal (freq bonus 4) The monster species that spawned more often: dark matter fly (freq bonus 7) The monster species that spawned more often: swarming sneak thief (freq bonus 11) The monster species that spawned more often: desert fungus (freq bonus 12) The monster species that spawned more often: tree spore (freq bonus 10) The monster species that spawned more often: Nils (freq bonus 18) The monster species that spawned more often: fire vampire (freq bonus 10) The monster species that spawned more often: inertia force fungus (freq bonus 8) The monster species that spawned more often: speedhorse (freq bonus 10) The monster species that spawned more often: healing gremlin (freq bonus 6) The monster species that spawned more often: chick (freq bonus 5) The monster species that spawned more often: dwarven priest (freq bonus 28) The monster species that spawned more often: maud badass (freq bonus 10) The monster species that spawned more often: hidden force patch (freq bonus 5) The monster species that spawned more often: greater rotting quylthulg (freq bonus 9) The monster species that spawned more often: ranger (freq bonus 16) The monster species that spawned more often: Undead Katcher (freq bonus 4) The monster species that never randomly spawned: Sina The monster species that never randomly spawned: Sina The monster species that never randomly spawned: covetous great orc The monster species that never randomly spawned: petro warp fungus The monster species that never randomly spawned: real gravity hound The monster species that never randomly spawned: mischievous moss The monster species that never randomly spawned: measure-arranged potato The monster species that never randomly spawned: demonic lich The monster species that never randomly spawned: boss dingo The monster species that never randomly spawned: fearow The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 16) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 14) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 24) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 13) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 3) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 5) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 11) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 6) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 5) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 11) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 2) Next attribute increase check would have come at turn 439 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...