Heliokopis, neutral male gnomish Wizard # ------------ ...........| |........f.- |........@.| |.....$..(.| ----------.- [Heliokopi the Evoker] St8 Dx15 Co13 In22 Wi8 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 83% chance Ring drop chance was reduced to 69% Wand drop chance was reduced to 59% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 65% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31365 Monster spawn increase reached its maximum at turn 65298 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1586728 The monster class that cannot be genocided was lizard The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: menelrog (freq bonus 12) The monster species that spawned more often: venom mushroom (freq bonus 5) The monster species that spawned more often: black wizard (freq bonus 6) The monster species that spawned more often: Teddy Ruxpin (freq bonus 5) The monster species that spawned more often: paralysator fly (freq bonus 6) The monster species that spawned more often: magma hound (freq bonus 3) The monster species that spawned more often: Nether Kop (freq bonus 3) The monster species that spawned more often: glib trove (freq bonus 2) The monster species that spawned more often: mind mushroom (freq bonus 6) The monster species that spawned more often: Yakushi Kabuto, Servant of Orochimaru (freq bonus 2) The monster species that spawned more often: lurker above (freq bonus 10) The monster species that spawned more often: redguard lady (freq bonus 3) The monster species that spawned more often: baby amphitere (freq bonus 5) The monster species that spawned more often: undead erdrick (freq bonus 5) The monster species that spawned more often: wood golem (freq bonus 12) The monster species that spawned more often: stationary owlbear (freq bonus 4) The monster species that spawned more often: sun drake (freq bonus 3) The monster species that spawned more often: sludge wall (freq bonus 2) The monster species that spawned more often: undead artist (freq bonus 12) The monster species that spawned more often: Josefine's super-sweet velcro sneaker (freq bonus 6) The monster species that never randomly spawned: gaiden master The monster species that never randomly spawned: black death The monster species that never randomly spawned: undead jedi The monster species that never randomly spawned: white hulk The monster species that never randomly spawned: very black hound The monster species that never randomly spawned: interhack horror The monster species that never randomly spawned: poor lich The monster species that never randomly spawned: unreal warp fungus The monster species that never randomly spawned: agent black fungus The monster species that never randomly spawned: volt stalk The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 31) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 7) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 8) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 13) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 9) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 29) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 4) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 3) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 3) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 16) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 4) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 24) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 4) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 11) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 4) Next attribute increase check would have come at turn 1101 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (165) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...