Heliokopis, neutral male gnomish Wizard -----+- |.$.@.| ...f... ------- [Heliokopi the Evoker] St6 Dx13 Co7 In25 Wi7 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 138 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 165 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 98% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 91% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20140 Monster spawn increase reached its maximum at turn 45303 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 100776 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: ancient blue dragon (freq bonus 20) The monster species that spawned more often: vibration hound (freq bonus 5) The monster species that spawned more often: Corina's stiletto boot (freq bonus 12) The monster species that spawned more often: nine of spades (freq bonus 6) The monster species that spawned more often: energy witch (freq bonus 12) The monster species that spawned more often: giant yellow mouse (freq bonus 8) The monster species that spawned more often: psycho mind flayer (freq bonus 5) The monster species that spawned more often: deceiving colony (freq bonus 6) The monster species that spawned more often: giant red jellyfish (freq bonus 4) The monster species that spawned more often: law drake (freq bonus 6) The monster species that spawned more often: death watch beetle (freq bonus 6) The monster species that spawned more often: snake (freq bonus 6) The monster species that spawned more often: star vampire (freq bonus 6) The monster species that spawned more often: revival spinner (freq bonus 7) The monster species that spawned more often: magic growth (freq bonus 4) The monster species that spawned more often: jungle hunter (freq bonus 12) The monster species that spawned more often: very old yellow dragon (freq bonus 4) The monster species that spawned more often: dire lich (freq bonus 4) The monster species that spawned more often: gelatinous cube (freq bonus 10) The monster species that spawned more often: babelfish (freq bonus 8) The monster species that never randomly spawned: crystal force patch The monster species that never randomly spawned: novel fungus The monster species that never randomly spawned: thorn master The monster species that never randomly spawned: dark blue slime The monster species that never randomly spawned: Orcus The monster species that never randomly spawned: small jabberwock The monster species that never randomly spawned: group gremlin The monster species that never randomly spawned: giant shoggoth The monster species that never randomly spawned: pale mushroom The monster species that never randomly spawned: snow orc The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 35) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 8) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 8) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 25) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 6) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 15) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 6) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 5) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 13) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 6) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 8) Next attribute increase check would have come at turn 394 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (140) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...