Heliokopis, neutral male gnomish Wizard f.$ .@. --- [Heliokopi the Evoker] St10 Dx10 Co15 In13 Wi9 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 21 Monsters only dropped their musable items with 46% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 92% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 72% Concealing monsters were spawned underneath items 27% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 99820 Monster spawn increase reached its maximum at turn 165720 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 601835 The monster class that cannot be genocided was light The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: vampire lich (freq bonus 4) The monster species that spawned more often: crimson spore (freq bonus 8) The monster species that spawned more often: hidden potato (freq bonus 3) The monster species that spawned more often: water patch (freq bonus 40) The monster species that spawned more often: lilac force fungus (freq bonus 3) The monster species that spawned more often: skunk (freq bonus 4) The monster species that spawned more often: disbelieving potato (freq bonus 2) The monster species that spawned more often: shadow orc (freq bonus 6) The monster species that spawned more often: actual phase spider (freq bonus 8) The monster species that spawned more often: dire tiger (freq bonus 6) The monster species that spawned more often: siena sentai (freq bonus 8) The monster species that spawned more often: furious warp fungus (freq bonus 2) The monster species that spawned more often: blind eye (freq bonus 18) The monster species that spawned more often: hellbat (freq bonus 5) The monster species that spawned more often: message demon (freq bonus 6) The monster species that spawned more often: weregiant (freq bonus 3) The monster species that spawned more often: dunlending (freq bonus 4) The monster species that spawned more often: giant ochre jellyfish (freq bonus 4) The monster species that spawned more often: clock fungus (freq bonus 6) The monster species that spawned more often: gnomish slime mage (freq bonus 6) The monster species that never randomly spawned: Undead Kommissioner The monster species that never randomly spawned: sewer viper The monster species that never randomly spawned: blood vortex The monster species that never randomly spawned: Magdalena's dancing shoe The monster species that never randomly spawned: frozen obsid The monster species that never randomly spawned: pretty water nymph The monster species that never randomly spawned: frozen abyss The monster species that never randomly spawned: ferret kit The monster species that never randomly spawned: skeleton serpent The monster species that never randomly spawned: noxious mushroom patch The monster class that more likely to generate with musable stuff: pile of coins The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 64) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 10) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 9) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 12) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 28) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 11) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 22) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 5) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 9) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 65) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 6) Next attribute increase check would have come at turn 795 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (254) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...