Heliokopis, neutral male gnomish Wizard ---------- |.@......| |)f...r..| ......r..| -----+---- [Heliokopi the Evoker] St10 Dx14 Co8 In17 Wi5 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Gem identification only worked 100 times out of 157 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 80% Concealing monsters were spawned underneath items 54% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31685 Monster spawn increase reached its maximum at turn 61937 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 423692 The monster class that cannot be genocided was light The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: vampire bat (freq bonus 7) The monster species that spawned more often: domestic naga (freq bonus 18) The monster species that spawned more often: petty large pile of killer coins (freq bonus 6) The monster species that spawned more often: gnohar sephirah (freq bonus 10) The monster species that spawned more often: Driving Impulse (freq bonus 10) The monster species that spawned more often: baby lindworm (freq bonus 12) The monster species that spawned more often: arabesque naga hatchling (freq bonus 10) The monster species that spawned more often: rogue (freq bonus 6) The monster species that spawned more often: furry rothe (freq bonus 20) The monster species that spawned more often: kagero servant (freq bonus 21) The monster species that spawned more often: evasive gray wolf (freq bonus 8) The monster species that spawned more often: babble (freq bonus 24) The monster species that spawned more often: werecow (freq bonus 24) The monster species that spawned more often: lethe stalk (freq bonus 3) The monster species that spawned more often: shardstorm (freq bonus 8) The monster species that spawned more often: nexus force fungus (freq bonus 8) The monster species that spawned more often: Olog-hai ambusher (freq bonus 16) The monster species that spawned more often: drunkard (freq bonus 8) The monster species that spawned more often: petty hill giant (freq bonus 5) The monster species that spawned more often: lion (freq bonus 10) The monster species that never randomly spawned: Jennifer's soft combat boot The monster species that never randomly spawned: shadow orc The monster species that never randomly spawned: real crystal hound The monster species that never randomly spawned: tunneling worm The monster species that never randomly spawned: fragment The monster species that never randomly spawned: zombified drake The monster species that never randomly spawned: adventurer force patch The monster species that never randomly spawned: goddamn rusalka The monster species that never randomly spawned: drain wing The monster species that never randomly spawned: dwarven wizard The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 6) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 19) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 12) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 452) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 18) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 88) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 8) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 5) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 2) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 3) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 10) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 5) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 2) Next attribute increase check would have come at turn 2005 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (144) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...