Heliokopis, neutral male gnomish Wizard --------- |.{...@.| ....(f... |.......| --------- [Heliokopi the Evoker] St6 Dx9 Co8 In14 Wi6 Ch4 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 34 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 137 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 99% Wand drop chance was reduced to 96% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66578 Monster spawn increase reached its maximum at turn 108208 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3694232 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: mimic (freq bonus 3) The monster species that spawned more often: duergar (freq bonus 5) The monster species that spawned more often: Rock Lee (freq bonus 6) The monster species that spawned more often: sheep skinned wolf (freq bonus 10) The monster species that spawned more often: hellwasp swarm (freq bonus 10) The monster species that spawned more often: Armed Kop Kommissioner (freq bonus 10) The monster species that spawned more often: totally bad force fungus (freq bonus 7) The monster species that spawned more often: Mad Bucking Fastard (freq bonus 10) The monster species that spawned more often: flux slime (freq bonus 10) The monster species that spawned more often: inertia rubber (freq bonus 8) The monster species that spawned more often: young adult cyan dragon (freq bonus 14) The monster species that spawned more often: creeper (freq bonus 7) The monster species that spawned more often: wiper rubber (freq bonus 7) The monster species that spawned more often: rotting corpse (freq bonus 10) The monster species that spawned more often: gigantic newt (freq bonus 10) The monster species that spawned more often: unearthly drow (freq bonus 10) The monster species that spawned more often: charmander (freq bonus 8) The monster species that spawned more often: white louse (freq bonus 14) The monster species that spawned more often: crunchy warp patch (freq bonus 4) The monster species that spawned more often: panther (freq bonus 5) The monster species that spawned more often: bus (freq bonus 7) The monster species that never randomly spawned: green orc The monster species that never randomly spawned: tome of nether wrath The monster species that never randomly spawned: adventurer wraith The monster species that never randomly spawned: parrot The monster species that never randomly spawned: green dragon bat The monster species that never randomly spawned: human warrior The monster species that never randomly spawned: copper naga hatchling The monster species that never randomly spawned: fastitocalon The monster species that never randomly spawned: oh god The monster species that never randomly spawned: Nicholas D. Wolfwood The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 19) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 14) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 17) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 40) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 49) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 19) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 8) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 16) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 7) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 71) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 6) Next attribute increase check would have come at turn 114 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (210) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...