Heliokopis, neutral male gnomish Wizard --.--- |.@[.| |.{f?. |°...| ------ [Heliokopi the Evoker] St6 Dx13 Co12 In19 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 75% Potion drop chance was reduced to 75% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12153 Monster spawn increase reached its maximum at turn 56053 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3575421 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: rainbow mold (freq bonus 6) The monster species that spawned more often: roaring fishtaur (freq bonus 9) The monster species that spawned more often: supreme lich (freq bonus 3) The monster species that spawned more often: elven smoker (freq bonus 12) The monster species that spawned more often: gravity fungus (freq bonus 6) The monster species that spawned more often: heat vortex (freq bonus 4) The monster species that spawned more often: š¦¨w/ý¬<ÆÎe&Æ3z (freq bonus 20) The monster species that spawned more often: haughty-looking elf (freq bonus 3) The monster species that spawned more often: warthog (freq bonus 4) The monster species that spawned more often: field mouse (freq bonus 4) The monster species that spawned more often: nastystone sniper (freq bonus 5) The monster species that spawned more often: nix (freq bonus 2) The monster species that spawned more often: ninja boy (freq bonus 20) The monster species that spawned more often: purple ooze (freq bonus 5) The monster species that spawned more often: bitter soul (freq bonus 2) The monster species that spawned more often: agent black mold (freq bonus 4) The monster species that spawned more often: albino mold (freq bonus 3) The monster species that spawned more often: sweeping fire vortex (freq bonus 6) The monster species that spawned more often: noxious mushroom (freq bonus 4) The monster species that spawned more often: uvuudaum (freq bonus 8) The monster species that never randomly spawned: leprelich The monster species that never randomly spawned: ego dung worm The monster species that never randomly spawned: Schalotte The monster species that never randomly spawned: akkad The monster species that never randomly spawned: Ruth The monster species that never randomly spawned: canine badger The monster species that never randomly spawned: zone eater The monster species that never randomly spawned: erinys The monster species that never randomly spawned: ill fungus The monster species that never randomly spawned: teal force patch The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 19) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 17) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 40) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 38) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 12) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 20) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 144) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 11) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 49) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 5) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 97) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 9) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 2) Next attribute increase check would have come at turn 779 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (552) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...