Heliokopis, neutral male gnomish Wizard -------------- |............. |....@.......| |.....f......| |............| -----.----.--- -# [Heliokopi the Evoker] St6 Dx13 Co19 In17 Wi7 Ch8 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 11 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 67% chance Ring drop chance was reduced to 67% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 90% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39530 Monster spawn increase reached its maximum at turn 59892 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 130144 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: gremlin (freq bonus 4) The monster species that spawned more often: diamond dragon (freq bonus 5) The monster species that spawned more often: petty bearded devil (freq bonus 7) The monster species that spawned more often: invisible badguy (freq bonus 14) The monster species that spawned more often: huge eel (freq bonus 6) The monster species that spawned more often: gas bomb (freq bonus 6) The monster species that spawned more often: eloi (freq bonus 9) The monster species that spawned more often: taekwondo girl (freq bonus 7) The monster species that spawned more often: Policeman Katcher (freq bonus 5) The monster species that spawned more often: lizard man (freq bonus 6) The monster species that spawned more often: petty cockatrice (freq bonus 6) The monster species that spawned more often: bloodthirsty vampire (freq bonus 7) The monster species that spawned more often: eight of clubs (freq bonus 5) The monster species that spawned more often: stalking magenta lichen (freq bonus 7) The monster species that spawned more often: big bear brother (freq bonus 10) The monster species that spawned more often: sludge wall (freq bonus 32) The monster species that spawned more often: martian service robot (freq bonus 7) The monster species that spawned more often: karmic fly (freq bonus 6) The monster species that spawned more often: Air Spirit (freq bonus 5) The monster species that spawned more often: doppelsauger (freq bonus 11) The monster species that spawned more often: shaolin priestess (freq bonus 10) The monster species that never randomly spawned: Antonia's leather pump The monster species that never randomly spawned: hell troll The monster species that never randomly spawned: sensation GT The monster species that never randomly spawned: cold vortex The monster species that never randomly spawned: sue mushroom The monster species that never randomly spawned: white wraith The monster species that never randomly spawned: magma elemental The monster species that never randomly spawned: sage The monster species that never randomly spawned: black muzzle The monster species that never randomly spawned: tree warp patch The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 3) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 6) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 6) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 34) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 12) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 43) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 2) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 24) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 6) Next attribute increase check would have come at turn 1188 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (389) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...