Heliokopis, neutral male gnomish Wizard --------- --$-.......| |..Z.......| |........f.| |........@.| |..........| ............ ------------ [Heliokopi the Evoker] St9 Dx9 Co17 In18 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 65% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 16454 Monster spawn increase reached its maximum at turn 89034 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 621736 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: arphexad (freq bonus 4) The monster species that spawned more often: giant blue mouse (freq bonus 8) The monster species that spawned more often: iridescent beetle (freq bonus 40) The monster species that spawned more often: tasloi sorcerer (freq bonus 3) The monster species that spawned more often: bandersnatch boss (freq bonus 6) The monster species that spawned more often: Rat-Man (freq bonus 8) The monster species that spawned more often: lightning spire (freq bonus 3) The monster species that spawned more often: dark colony (freq bonus 6) The monster species that spawned more often: pond naga (freq bonus 8) The monster species that spawned more often: eastern kappa (freq bonus 3) The monster species that spawned more often: infinite air elemental (freq bonus 3) The monster species that spawned more often: winged kobold (freq bonus 5) The monster species that spawned more often: undead mystic (freq bonus 3) The monster species that spawned more often: mysterious lady (freq bonus 5) The monster species that spawned more often: blank colony (freq bonus 2) The monster species that spawned more often: Larissa's soft sneaker (freq bonus 3) The monster species that spawned more often: horse-deer (freq bonus 16) The monster species that spawned more often: chaos drow (freq bonus 5) The monster species that spawned more often: red centipede (freq bonus 6) The monster species that spawned more often: grizzly bear (freq bonus 2) The monster species that never randomly spawned: noisy turret The monster species that never randomly spawned: guardian The monster species that never randomly spawned: amusing type The monster species that never randomly spawned: urdar on crack The monster species that never randomly spawned: devious kraken The monster species that never randomly spawned: thrush The monster species that never randomly spawned: cursed force fungus The monster species that never randomly spawned: snow woman The monster species that never randomly spawned: freemason councillor The monster species that never randomly spawned: evasive vampire The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 12) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 61) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 22) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 38) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 10) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 36) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 20) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 10) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 8) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 16) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 10) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 6) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 11) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 3) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 3) Next attribute increase check would have come at turn 478 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (299) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...