Heliokopis, neutral male gnomish Wizard ---------------- |..............| | |..............| |....$..... ......f@........ ---------- ---------------- [Heliokopi the Evoker] St12 Dx15 Co6 In14 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 49 Monsters only dropped their musable items with 55% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 85% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31401 Monster spawn increase reached its maximum at turn 57996 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 228879 The monster class that cannot be genocided was naga The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: gnomish sorceror (freq bonus 8) The monster species that spawned more often: porter lethe vortex (freq bonus 8) The monster species that spawned more often: thorn brute (freq bonus 20) The monster species that spawned more often: fire gazer (freq bonus 4) The monster species that spawned more often: rattlesnake (freq bonus 3) The monster species that spawned more often: sucker warp fungus (freq bonus 6) The monster species that spawned more often: elder multi-hued jelly (freq bonus 8) The monster species that spawned more often: pustulent mushroom (freq bonus 12) The monster species that spawned more often: colorful mold (freq bonus 12) The monster species that spawned more often: elph (freq bonus 4) The monster species that spawned more often: sleeper vortex (freq bonus 6) The monster species that spawned more often: dream turret (freq bonus 6) The monster species that spawned more often: Undead Kop (freq bonus 4) The monster species that spawned more often: ninja girl (freq bonus 4) The monster species that spawned more often: evasive smirking sneak thief (freq bonus 6) The monster species that spawned more often: real disenchantment hound (freq bonus 3) The monster species that spawned more often: undead force patch (freq bonus 10) The monster species that spawned more often: mystic fox (freq bonus 2) The monster species that spawned more often: griffin (freq bonus 2) The monster species that spawned more often: Teresa (freq bonus 3) The monster species that never randomly spawned: hell bull The monster species that never randomly spawned: Paul The monster species that never randomly spawned: vampire spawn The monster species that never randomly spawned: golden brown dragon The monster species that never randomly spawned: normal monster The monster species that never randomly spawned: wax golem The monster species that never randomly spawned: troglodyte queen The monster species that never randomly spawned: inertia force patch The monster species that never randomly spawned: white monster The monster species that never randomly spawned: goblin sapper The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 115) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 8) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 62) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 19) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 11) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 2) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 4) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 3) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 11) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 63) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 58) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 4) Next attribute increase check would have come at turn 524 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (597) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...