Heliokopis, neutral male gnomish Wizard - -+----- |.......| |.....f.- |.r....@| -------.- [Heliokopi the Evoker] St12 Dx7 Co11 In22 Wi6 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 37 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 12 Wand drop chance was reduced to 55% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 87% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38940 Monster spawn increase reached its maximum at turn 127903 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 425036 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: thick vrock (freq bonus 5) The monster species that spawned more often: Tillmann (freq bonus 7) The monster species that spawned more often: JNR (freq bonus 3) The monster species that spawned more often: gaiden master (freq bonus 16) The monster species that spawned more often: great red wyrm (freq bonus 2) The monster species that spawned more often: marihuana wolf (freq bonus 8) The monster species that spawned more often: broken shadow (freq bonus 4) The monster species that spawned more often: undead justice keeper (freq bonus 6) The monster species that spawned more often: porter gray ooze (freq bonus 6) The monster species that spawned more often: leader badger (freq bonus 5) The monster species that spawned more often: koala (freq bonus 6) The monster species that spawned more often: Ina's hugging boot (freq bonus 3) The monster species that spawned more often: frybone (freq bonus 32) The monster species that spawned more often: Solvejg's mocassin (freq bonus 10) The monster species that spawned more often: red worm (freq bonus 3) The monster species that spawned more often: fake stalk (freq bonus 6) The monster species that spawned more often: onanocter 1a (freq bonus 8) The monster species that spawned more often: sticky force fungus (freq bonus 3) The monster species that spawned more often: coal miner (freq bonus 3) The monster species that spawned more often: nonethical nurse (freq bonus 3) The monster species that never randomly spawned: radioactive jelly The monster species that never randomly spawned: teal mushroom The monster species that never randomly spawned: fragment grue The monster species that never randomly spawned: air-wolf The monster species that never randomly spawned: mechanical steam-powered ball The monster species that never randomly spawned: charged ice The monster species that never randomly spawned: wise spirit The monster species that never randomly spawned: energy spore The monster species that never randomly spawned: acid piercer The monster species that never randomly spawned: Elvenking The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 8) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 14) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 14) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 45) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 6) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 7) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 9) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 7) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 10) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 6) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 3) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 13) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 2) Next attribute increase check would have come at turn 501 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (474) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...