Heliokopis, neutral male gnomish Wizard ---- |... --...-- ......| |...f@| ......| --...-- |°.. ---- [Heliokopi the Evoker] St8 Dx10 Co10 In15 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 33% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 46% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 79% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26555 Monster spawn increase reached its maximum at turn 62565 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 242250 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: dog or other canine (freq bonus 6) The monster species that spawned more often: arrogance (freq bonus 16) The monster species that spawned more often: giant pink dragonfly (freq bonus 8) The monster species that spawned more often: snake sniper (freq bonus 20) The monster species that spawned more often: cyan spore (freq bonus 9) The monster species that spawned more often: Mister Greenly (freq bonus 20) The monster species that spawned more often: Old Man Willow (freq bonus 16) The monster species that spawned more often: undead fetish (freq bonus 8) The monster species that spawned more often: clawed horror (freq bonus 16) The monster species that spawned more often: sucker spore (freq bonus 30) The monster species that spawned more often: berserker (freq bonus 8) The monster species that spawned more often: Cherub (freq bonus 8) The monster species that spawned more often: epidote mold (freq bonus 8) The monster species that spawned more often: eight of spades (freq bonus 18) The monster species that spawned more often: mana patch (freq bonus 7) The monster species that spawned more often: magic eye (freq bonus 20) The monster species that spawned more often: blank force patch (freq bonus 20) The monster species that spawned more often: elder racoon dog (freq bonus 7) The monster species that spawned more often: gravity warp patch (freq bonus 8) The monster species that spawned more often: tear mold (freq bonus 14) The monster species that spawned more often: petty gold viper (freq bonus 16) The monster species that never randomly spawned: orc sorceror The monster species that never randomly spawned: adventurous wizard The monster species that never randomly spawned: full trapper The monster species that never randomly spawned: functioning babelfish The monster species that never randomly spawned: desert mushroom The monster species that never randomly spawned: undead noblewoman The monster species that never randomly spawned: borrowing cube The monster species that never randomly spawned: plasma colony The monster species that never randomly spawned: petty leopard The monster species that never randomly spawned: Gross Santana The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 49) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 39) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 20) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 206) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 6) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 9) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 3) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 8) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 6) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 19) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 6) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 7) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 97) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 78) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 2) Next attribute increase check would have come at turn 135 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (381) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...