Heliokopis, neutral male gnomish Wizard ------ |....| |@f..| |..... ---.-- [Heliokopi the Evoker] St7 Dx8 Co16 In17 Wi7 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 72% Potion drop chance was reduced to 64% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31201 Monster spawn increase reached its maximum at turn 63624 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 461130 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: apelike creature (freq bonus 4) The monster species that spawned more often: clock fungus (freq bonus 5) The monster species that spawned more often: filthy guttersnipe (freq bonus 18) The monster species that spawned more often: thighs (freq bonus 9) The monster species that spawned more often: freemason prior (freq bonus 6) The monster species that spawned more often: Almuth (freq bonus 6) The monster species that spawned more often: Schmidts (freq bonus 10) The monster species that spawned more often: lavender patch (freq bonus 5) The monster species that spawned more often: nexus eye (freq bonus 9) The monster species that spawned more often: elph (freq bonus 5) The monster species that spawned more often: nasty chicken (freq bonus 6) The monster species that spawned more often: unraveler (freq bonus 6) The monster species that spawned more often: Black Mariah (freq bonus 6) The monster species that spawned more often: sniper (freq bonus 32) The monster species that spawned more often: fastitocalon (freq bonus 24) The monster species that spawned more often: guardian beast (freq bonus 5) The monster species that spawned more often: flame atronach (freq bonus 10) The monster species that spawned more often: Nora (freq bonus 42) The monster species that spawned more often: servant of Glaaki (freq bonus 18) The monster species that spawned more often: martian canister walker (freq bonus 9) The monster species that spawned more often: fenek (freq bonus 7) The monster species that never randomly spawned: time spore The monster species that never randomly spawned: berserk slayer The monster species that never randomly spawned: gore growth The monster species that never randomly spawned: huge pile of evasive coins The monster species that never randomly spawned: Hanno The monster species that never randomly spawned: eating gargoyle The monster species that never randomly spawned: enormous rat The monster species that never randomly spawned: vileplume The monster species that never randomly spawned: poison cat The monster species that never randomly spawned: stone troll The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 16) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 7) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 28) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 9) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 8) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 7) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 6) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 64) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 18) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 25) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 68) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 1) Next attribute increase check would have come at turn 128 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1024) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...