Heliokopis, neutral male gnomish Wizard ------------ +.@........| |.f?.......| ...........| |........$.| ---------.-- [Heliokopi the Evoker] St5 Dx15 Co12 In16 Wi9 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 31 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 49% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11487 Monster spawn increase reached its maximum at turn 40468 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 187224 The monster class that cannot be genocided was mummy The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: The Dreamer (freq bonus 8) The monster species that spawned more often: vacuum cleaner nymph (freq bonus 10) The monster species that spawned more often: rust water vortex (freq bonus 8) The monster species that spawned more often: black ant (freq bonus 5) The monster species that spawned more often: red warp fungus (freq bonus 3) The monster species that spawned more often: permamimic hivemind (freq bonus 10) The monster species that spawned more often: noisy lich (freq bonus 3) The monster species that spawned more often: phasing tengu (freq bonus 7) The monster species that spawned more often: frost wall (freq bonus 6) The monster species that spawned more often: fire boar (freq bonus 4) The monster species that spawned more often: death drake (freq bonus 20) The monster species that spawned more often: small lich (freq bonus 3) The monster species that spawned more often: black dragon bat (freq bonus 3) The monster species that spawned more often: grand master thief (freq bonus 14) The monster species that spawned more often: council member (freq bonus 32) The monster species that spawned more often: okutan (freq bonus 8) The monster species that spawned more often: maelstorm (freq bonus 16) The monster species that spawned more often: stone force fungus (freq bonus 4) The monster species that spawned more often: volcanic grue (freq bonus 4) The monster species that spawned more often: Fierna (freq bonus 8) The monster species that never randomly spawned: dungeon ghoul The monster species that never randomly spawned: naga pitmaster The monster species that never randomly spawned: ebony grue The monster species that never randomly spawned: scrawny cat The monster species that never randomly spawned: starlit sky The monster species that never randomly spawned: white worm mass The monster species that never randomly spawned: armed panther The monster species that never randomly spawned: cursed force fungus The monster species that never randomly spawned: cursed blob The monster species that never randomly spawned: big spellbook trove The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 14) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 20) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 23) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 418) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 176) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 18) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 9) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 11) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 6) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 23) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 15) Next attribute increase check would have come at turn 703 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (206) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...